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Awesome
 
wilmyr  posted on Feb 27, 2016 7:12:03 AM - Report post

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quote:
originally posted by JamieK

I doubt it, it is very early in the early access, they prefer to do trainers for properly release products.

Besides, there isn't really much you can do, i did find the money while using cheatengine, but that is about it.

Its under Float....when you start a new game, note how much you have, search for it, spend some, end a turn whatver and then search for the new amount and it SHOULD pick up 2 locations, change both of them, neither one seemed to work on its own.

You can have like 1,000,000,000 credits, the main UI can't show that much, so it only shows the first number....in this case, it just shows.....1, but it still registers you with 1,000,000,000 credits...not sure why you would need the credits though, having no tax rate only allows more works to work, it doesn't improve production or anything, unless a colony was so low in morale, the work totally stopped. lol

The real thing will be to have custom races (which is going to be coming to the game soon) is locating the location of the Race Picks to get an uber race.

having the credit hack pretty much give you an advantage. You can speed up production.

 
JamieK  posted on Feb 27, 2016 2:41:30 PM - Report post

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Its not the same as having a uber race via customization, i mean its tedious going through 10-20 colonies rushing everything and then focusing on farming and research, only to find out terraforming and gaia transformation are not rushable. lol
 
Ajnin  posted on Feb 27, 2016 8:15:34 PM - Report post

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that would be a good trainer option.. rush terraform and rush gaia
 
buddakai  posted on Mar 26, 2016 6:00:27 PM - Report post

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There was a cheat engine that you were able to increase the production value of each worker. The base multiplier of each colony. The space reduction multiplier on each ship. So you can have a ship that holds the firepower of 10 ships. Unfortunately it was really buggy and for alpha 1 build so now it crashes the game.
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