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Official Trainer Thread  Dead State: Reanimated Trainer
 
PWizard  posted on Jan 17, 2016 3:59:27 PM - Report post

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DOWNLOAD TRAINER: Link

TRAiNER OPTiONS:

! Activate During Gameplay !

NUMPAD 1 = INFINITE HEALTH

NUMPAD 2 = INFINITE AP

NUMPAD 3 = ADD STAT POINTS

NUMPAD 4 = ADD SKILL POINTS

NUMPAD 5 = EASY KILLS
-------------------------------------------------------------------

TRAiNER NOTES:

! Press F1 during gameplay and listen for, Trainer Activated !

Option 01: This option will give you infinite health during combat
mode. Should work for all the characters in your party.

Option 02: This option will give you infinite sp during combat
mode. Should work for all the characters in your party.

Option 03: This option will give you a nice amount of stat points
each time that you press on this key. Enter and exit
the character screen to refresh the new value.

Option 04: This option will give you a nice amount of skill points
each time that you press on this key. Enter and exit
the character screen to refresh the new value.

Option 05: This option will help you kill your enemies much faster
while is on during combat mode.

 
Zibber1005  posted on Jan 18, 2016 5:13:30 AM - Report post

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Cracking job as always guys keep up the great work appreciate the time and effort you all put in
 
lancasterjl  posted on Jan 19, 2016 6:52:54 PM - Report post

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I don't know if this is happening to others but, for me, the trainer is working for all characters except the "main" character(the one that is saved from the plane crash). Is this occurring to anyone else or am I doing something wrong?
 
wirepaladin308  posted on Jan 29, 2016 1:47:26 PM - Report post

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I have experienced the same problem regarding the main character not being affected by the AP option (I think the HP option works at least sometimes). Kinda annoying that my character never gets to hit anything, but the other characters pick up the slack. My guess would be that the main character's active stats are in a slightly different format than the other characters and NPCs and, while at the top of a list, are not being captured by the trainer. That's the only priority fix that I've noticed, but it doesn't make the trainer useless.

The only other problem that I have noticed is that enemy NPCs are affected by the HP/AP options. They're probably on the same list/address section as the player's characters and the trainer isn't differentiating. Rather than focusing on a way to differentiate the two, a quick fix would be to add a toggle key to alternate infinite health and infinite AP. Just hit the toggle between allies and enemies and the relevant stats are being affected during relevant times (infinite health while enemies are acting and infinite AP for player characters). Not perfect, but it would work, and take less time to program than nailing down the real source of the problem.

 
DDS  posted on Jan 29, 2016 3:12:19 PM - Report post

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quote:
originally posted by wirepaladin308

I have experienced the same problem regarding the main character not being affected by the AP option (I think the HP option works at least sometimes). Kinda annoying that my character never gets to hit anything, but the other characters pick up the slack. My guess would be that the main character's active stats are in a slightly different format than the other characters and NPCs and, while at the top of a list, are not being captured by the trainer. That's the only priority fix that I've noticed, but it doesn't make the trainer useless.

The only other problem that I have noticed is that enemy NPCs are affected by the HP/AP options. They're probably on the same list/address section as the player's characters and the trainer isn't differentiating. Rather than focusing on a way to differentiate the two, a quick fix would be to add a toggle key to alternate infinite health and infinite AP. Just hit the toggle between allies and enemies and the relevant stats are being affected during relevant times (infinite health while enemies are acting and infinite AP for player characters). Not perfect, but it would work, and take less time to program than nailing down the real source of the problem.

Thanks for the feedback. I'll look into it as soon as i get back home.

Take Care
DDS

 
glyth  posted on Feb 23, 2016 1:12:23 AM - Report post

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can it be possible to get shelter stock editor or item editor just to increase the number that we currently carrying? other that the trainers pretty good
 
CouchpotatoNow  posted on Feb 23, 2016 3:28:24 PM - Report post

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quote:
originally posted by glyth

can it be possible to get shelter stock editor or item editor just to increase the number that we currently carrying? other that the trainers pretty good

Use the other Dead State trainer Link as it still works.

 
hibob42  posted on Apr 20, 2016 7:05:06 PM - Report post

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Question: is it possible for you to add an option for infinite travel time again? Their isn't one in this version and the one for the original dead state doesn't work anymore. Thanks
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Latest Trainer
Dead State: Reanimated Trainer
• Infinite Health
• Infinite AP
• Add Stat Points
+ 2 more options
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