Dragon´s Dogma: Dark Arisen Discussion
Item Multiplier - Most curatives can have the stack size changed but nothing else such as bitter black gear,weapon,armor,novelty, any item from the bitter black isles. If you do change the items stack size 99, as soon as you use one of those items the entire stack is used, even if you try to save them by transferring them to your pawn.
Add Rank - following the instruction, I have tried multiple times to max all vocation ranks, the Add Rank function simply doesn't change the ranks at all, all though I have managed to change the vocation with CoSMOS.
As for the Adding stats they just don't add states at all anymore, they used to function great I had added stats previously up until the game updating.
[Edited by Tim7637, 8/18/2016 6:37:12 PM]
Firstly, the Party Health cheat makes your party invincible, however it seems to also do that to all enemies you're fighting. Which naturally is a problem. At present I just use it as a full heal for the party, then have to turn it off again to be able to kill stuff.
Would be nice if it was fixed so that it didn't affect the enemy.
The Item Multiplier 99/1 code seems to only work on select items in your inventory. Things like Goblin Bones for example, don't get increased, while other bone items do. No apparent pattern that I can see as to what can be increased and what can't. Would appreciate that being looked at.
Other than that, it's working great. Mostly I use it for infinite Stamina because there's just so much running to be done getting between places. lol
Oh, also, meant to request (if possible) a cheat to give you infinite lantern fuel (or at least some sort of permanent light).
[Edited by LordBlade, 11/25/2016 11:44:49 AM]
I must agree to the others regarding the multiplier option.
There are several items which can't be multiplied and also (as said before) there is no specific pattern to that.
At first It looked like only addon items can't be multiplied, but you can also count items of the basic game in to this issue.
The party health option affects also enemy groups, but this is limited to human encounters as monsters are not affected by this glitch.
Does it maybe help you with a savegame of one of us to test at least the multiplier option?
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