60 Seconds Discussion
Numpad 1: Pause Timer
Numpad 2: Add 5 Water
Numpad 3: Add 5 Food
Edit: Push Enabled
Edit: Limit Speed
Edit: Forward Move Speed
Edit: Back Move Speed
Edit: Push Power
Edit: Gamepad Rotation Speed
Edit: Mouse Rotation Speed
Edit: Keyboard Rotation Speed
Edit: Chance To Collide With Effect
Edit: Collision Effect Timeout
Edit: Collision Effect Off Set Min
Edit: Collision Effect Off Set Max
Edit: Free Rotation Alt Speed
Edit: Player Movement
Edit: Next Collision Effect Time
Edit: Current Move Speed
Edit: Current Strafe Speed
YOU MUST ACTIVATE THE TRAINER INGAME AFTER THE AT LEAST
ONE SECOND OF THE TIMER HAS BEEN PASSED. LISTEN FOR 'TRAINER ACTIVATED'.
- Pause Timer:
While active the timer/clock is paused. Ignore the clock ingame is still running
as it's only visual and has no effect. As long as this option is active you have
as much time as you want. After deactivation the 'real' clock is resumed at where
it was paused.
- Edit ... Speed:
If you increase your player speed make sure that the
'Limit Speed' option is set to '0'.
- Edit/Add Food/Water:
You must be in your shelter and you must proceed once day. Then you can edit/add
more water or food.
The trainer requires .NET framework 4.5 or above.
The trainer does not work on Vista or older.
[Edited by moderator PWizard, 6/20/2015 8:04:27 AM]
//edit: I see what you mean. It breaks some game scripts. I've found a workaround, fixed trainer will be posted soon.
[Edited by 0x90, 5/31/2015 11:24:22 AM]
Thanks for the pause timer and other fun options.
This game is divided into two parts. The first part is where you try to gather as many things as possible in 60 seconds and get to a shelter. This is where all you need to do is freeze the timer.
The second part is where you make decisions while you are in the shelter in order to last as long as possible. It would be good if there is a way to add food/water/equipment and make it so no one gets sick/insane/killed.
It's the best you pause the timer close before deadline.
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