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Mortal Kombat X: Trainer options
 
naitzmic  posted on Apr 10, 2015 12:04:11 PM - Report post

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quote:
originally posted by NeoArcane

Here's what we need for starters:

P1 Infinite Health.
P2 Infinite Health.
P1 weak opponent.
P2 weak opponent.
P1 Infinite power.
P2 Infinite power.
P1 Infinite Run meter.
P2 Infinite Run meter.
Infinite Time.
End Timer.
Add XP.
Add Faction XP.
Add Kurrency (Koins confirmed, after watching the 25 minute clip from IGN)

and that's about it, I think.

[Edited by NeoArcane, 4/3/2015 1:53:40 PM]

Would actually be fine with just the unlockables (so I don't have to spend ages grinding in single player to open everything).
The rest is kinda meh, since 1v1 fighing games are made for multiplayer (in my opinion anyways) where cheating is... well, you know.
I can see an argument for infinite health, just for those who want to plow through story mode a few times though, and a non-depleting healthbar is obvious enough that no one would be dumb enough to use it online.

 
NeoArcane  posted on Apr 10, 2015 2:11:42 PM - Report post

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quote:
originally posted by naitzmic

quote:
originally posted by NeoArcane

Here's what we need for starters:

P1 Infinite Health.
P2 Infinite Health.
P1 weak opponent.
P2 weak opponent.
P1 Infinite power.
P2 Infinite power.
P1 Infinite Run meter.
P2 Infinite Run meter.
Infinite Time.
End Timer.
Add XP.
Add Faction XP.
Add Kurrency (Koins confirmed, after watching the 25 minute clip from IGN)

and that's about it, I think.

[Edited by NeoArcane, 4/3/2015 1:53:40 PM]

Would actually be fine with just the unlockables (so I don't have to spend ages grinding in single player to open everything).
The rest is kinda meh, since 1v1 fighing games are made for multiplayer (in my opinion anyways) where cheating is... well, you know.
I can see an argument for infinite health, just for those who want to plow through story mode a few times though, and a non-depleting healthbar is obvious enough that no one would be dumb enough to use it online.

Making unlockables available through a cheat trainer
is no different to doing it through cheat software
for consoles...such as Action Replay, Xploder or Gameshark.

all it requires is the right code.

as for 1v1 fighting games, they're not entirely for multiplayer
...(opinion noted btw) 1v1 can be played offline too. and besides,
nobody's THAT stupid to risk their online membership when using
cheats in an online match, me included.

I use cheats for singleplayer/offline-only...NOT for online
multiplayer games. besides, you won't be grinding entirely
when you have "Add Koins" cheat...just press that a couple
of times & pay the Krypt a visit...then you'll unlock all
kharacters, skins, music, stages & koncept art. Bob's yer uncle!

 
Shadow-Novus  posted on Apr 13, 2015 8:24:10 AM - Report post

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Unlimited koins won't help with timers, inaccessible areas unless you find an item, and jumpscares:

www.accelerated-ideas.com/news/mortal-kombat-x--all-unlockable-krypt-items-locations-and-kamidogu.aspx

I'm still hoping for an unlock everything option in the trainer. The krypt is just a hassle this time around. I get that they wanted to make it into a "Legend of Grimrock" kind of thing but....just no. That's too much.

 
ticsuicide  posted on Apr 14, 2015 9:56:50 AM - Report post

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Well after alot of screw ups, they finally released the packs for this new ass streaming system, will take a while, but shouldn't take to long to make a trainer now lol. It's up is the jist of what I was saying, but steam is trying out this new download while playing, so you have to wait until everything is there to make a fully working trainer I would assume, considering I know **** to trainers compared to the others on this site.
 
Caliber  posted on Apr 14, 2015 5:07:45 PM - Report post

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trainer is completed. pwizard will post later.

please note that most of the game isn't even on or accessible at this point..

 
NeoArcane  posted on Apr 14, 2015 5:27:43 PM - Report post

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Awesome. do they feature any of the listed options
that I came up with?
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