The Forest Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our The Forest Trainer is now available for version 1.12 BUILD 4175072 HF and supports STEAM. Our The Forest message board is available to provide feedback on our trainers or cheats.
The Forest Trainer
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  The Forest Cheat Mod
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to devil21
    ELITE
    devil21 posted on Jun 06, 2014 11:44:49 PM - Report post
     
    justhit what the hell is that
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Stranger
    ELDER
    Stranger posted on Jun 07, 2014 2:19:41 AM - Report post
     
    So, this works great for me, but i was wondering if it's possible to maybe add an option where the items you use in like building/crafting or combining don't decrease. It's quite tedious to have to keep looking for sticks and rocks. For some reason Booze and Cloth already don't decrease, s now i can make unlimited molotovs haha.

    Thanks for the great work as always!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Mitchelllucas
    ELDER
    Mitchelllucas posted on Jun 07, 2014 4:12:31 AM - Report post
     
    I believe it is the value of true/false whether you were just struck, which usually has a short "stumble" like effect delaying your next action. IMO.
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    Send a message to Xex
    ELITE
    Xex posted on Jun 07, 2014 1:52:12 PM - Report post
     
    Thnax for trainer
  • Send a message to eddiee61
    INACTIVE
    eddiee61 posted on Jun 08, 2014 10:55:12 AM - Report post
     
    hey guys thanks for the work you put into this mod but i seem to hav a problem with the health option i still die and get sent to that dark cave i may be doing somthing wrong if anyone could help id apreshiate it

    sorry for my spelling im hung over


    thank you kindly edd
     
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    Send a message to shaggy405
    ELITE
    shaggy405 posted on Jun 08, 2014 4:55:24 PM - Report post
     
    Same with me. I used just the health option and I still get sent to the cave. Once I get out and get to another engagement I still get killed.
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Jun 09, 2014 3:19:28 AM - Report post
     
    What about the other options, do they work?
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    Send a message to vosszaa
    ELITE
    vosszaa posted on Jun 09, 2014 3:59:19 AM - Report post
     
    quote:
    originally posted by 0x90

    What about the other options, do they work?

    All options are working just fine for me.

    ===========================================

    Since this mod changes the code in "Assembly-CSharp.dll"
    0x90, I have some info you might interest.

    There is a guy who made mutants not spawning and result in peaceful mode. No need to worry about those cannibals anymore.

    What he did was..

    - Go to DefaultNamespace::spawnMutants::invokeSpawn()
    - Delete all opcodes except "ret"

    ..in "Assembly-CSharp.dll"

    Since it is the same file, do you think you can implement that into your mod?

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