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Shield modding
 
evolvedsungod  posted on Oct 09, 2014 5:50:34 PM - Report post

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Oooohhhh.... with that info I'm really going to have fun this weekend!
 
jackbig  posted on Oct 09, 2014 6:02:14 PM - Report post

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quote:
originally posted by evolvedsungod

Oooohhhh.... with that info I'm really going to have fun this weekend!

hehe yup lots a fun to change stuff, bad part though its only working from a new game, or edit the savegame afterwards
you could edit it further on in the game of course but then you need to add a custom ship/weapon to a station/planet shipyard

btw that taurus name you still see in front of the ship, cant be changed that simple, its in the model .mdl of the ship itself and those are binary files

[Edited by jackbig, 10/9/2014 6:06:23 PM]

 
Crisium69  posted on Oct 15, 2014 9:52:48 PM - Report post

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For any one that don't know, the number that is before the effect amount is the effect place holder. Here is an xamp.
When modifying propulsion ( Speed is 10, Maneuverability is 11, Accl is 12 and PTE charge-up time is 13 )I hope this is of some help to someone.
 
dcjunk  posted on Nov 02, 2014 3:31:59 PM - Report post

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In regards to those looking to mod the stats of enhancements I am going to share my list I have made. It is not complete as I haven't been playing the game a long time yet, however it is a good base of what the different enhancement #'s reference to.

weapon enhancement:
0
1 - protect from hack
2 - battery recharge
3 - Crit chance+
4 - crit dmg+
5 - Damage to veterans+
6 - light weapon dmg+
7 - Light weapon accuracy+
8 - heavy weapon dmg+
9 - heavy weapon acc+
10
11 - weapon range+
12 - rate of fire
13 - Shield dmg
14 - hull dmg
15 - add radiation dmg
16 - add emp dmg
17 - blast radius
18 - battery energy+


system enhancement:
0 - system hitpoints
1
2 - protection from hack
3
4

5 - grappler range
6 - chance to weaken shields (grappled)

7 - power
8 - power recharge
9 - retaliation hack

10 - speed
11 - maneuverabilty
12 - acceleration
13 - pte charge time

14 - sensor radius
15 - chance to detect cloaked

16 - shield strenght
17 - shield recharge
18 - energy resistance
19 - projectile resistance
20 - plasma resistance
21 - radiation resistance
22 - emp resistance
23 - transport resistance

24 - transporter range
25 - transporter capacity
26 - deflect incoming transport
27
28
29
30
31
32

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