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Official Trainer Thread  Endless Legend Trainer
 
Tsylus  posted on May 05, 2014 9:35:21 PM - Report post

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quote:
originally posted by 0x90

In fact of the savegames are stored in XML files after zip extraction and be edit very easily but the game itself is probably one of the most annoying to train: Early access, 64 bit only, Unity Engine, Shared functions.

It is important to know if the trainer is appreciated or not. If it's not I will let Caliber know if he wants to take a look on it or somebody else will otherwise the game is dropped.

The game has been very long on the market and in my eyes the popularity is quite okay. The reason why not even a single trainer exist is thinkable. So please let us know if you think this trainer is helpful before we're updating it through all patches.

Definitely appreciated. I wonder, is it easier to make a save editor for it? If the editor searched for and edited strings, (such as HeroMaxHP) then edited the following value - it wouldn't need to be updated unless they changed the string name.

I've edited the FactionTraits[Affinity] xml to get Dust, but that has to be reversed or redone and I don't know if it's possible with the saves (Game.xml)? I'm an amateur at best.

 
0x90  posted on May 06, 2014 1:29:25 AM - Report post

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That was our plan originally. But the reason why I haven't done a savegame editor is the way the things are stored in the XML file. There is no specific player area instead it's splitted for each empire in many sub categories and from there in many sub categories again.

In the end the savegame editor would be nearly the same as a usual XML editor because I need to cover everything when I don't know which empire the player controls. Instead if you know what you're looking for and you know which empire you control it takes a few seconds to edit it with notepad.

However this depends on your decision. If you guys would appreciate a savegame editor more than this trainer I might reconsider my decision. Also if you guys appreciate a trainer but not this one, I'll ask Caliber.

For me it's important that you guys are satisfied with the service you pay for. So I don't blame you when you say what you think. Just need to know.

 
Tsylus  posted on May 06, 2014 2:58:24 AM - Report post

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My vote would be for whatever option is easiest to maintain. Amplitude Studios does Early Access right (it's pretty much their business model), but that means they update often. I'd hate to see CH drop the game before it even hits RC. Either way, thank you for your consideration of this title, I really enjoy it.
 
0x90  posted on May 06, 2014 3:19:07 AM - Report post

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We don't drop early access titles. In the worse case we put the title on hold until it's released.
 
Kaixer  posted on May 07, 2014 3:17:44 PM - Report post

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I agree with Tsylus, I vote for whatever is easiest to maintain. This game is amazing and its only in Alpha, I have faith that you will find the right solution, you have never disappointed me with your trainers and your work is very much appreciated.
 
Sea_Dawg  posted on May 08, 2014 10:02:40 PM - Report post

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I would appreciate updates on this trainer, purchased it last week and played a fair few hours.

Thanks for the work.

 
QuintessenceX  posted on May 11, 2014 1:23:02 AM - Report post

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I'm with Sea_Dawg. Thanks for the hard work and obviously, if it gets to the point where they're releasing too many updates then don't worry about it
 
0x90  posted on May 12, 2014 10:03:41 AM - Report post

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The trainer has been tested and still works with the latest steam version.
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