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Title is now on the requests page
 
PWizard  posted on Apr 01, 2014 7:07:14 PM - Report post

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So, $100 for a "EARLY ACCESS GAME" that isn't even finished? Are the game devs serious? I think now is the time to put my sitck-man space sim game up on Steam for $79.95 as apparently people will buy pretty much anything, whether it actually exists or not.
 
Electro22  posted on Apr 01, 2014 8:49:34 PM - Report post

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quote:
originally posted by PWizard

So, $100 for a "EARLY ACCESS GAME" that isn't even finished? Are the game devs serious? I think now is the time to put my sitck-man space sim game up on Steam for $79.95 as apparently people will buy pretty much anything, whether it actually exists or not.

The $100 is not a bad price considering that this edition includes all future dlc and expansion packs. As Gal Civ II had three expansion packs for ~$30/ea it might save ~$50 of so in the long run than a la carte at full retail if they do likewise.

Stardock is a fairly respectable company that does not need early access money to finish the game so it is not the riskiest Early Access investment out there on Steam. In addition, it has a track record of usually making great games (or will do their best to fix their mistakes like Elemental).

Even so, I only pulled the trigger for the $60 steam game on release (no beta or free dlc) so take my opinion with a grain of salt.

 
macone  posted on Apr 02, 2014 4:02:15 AM - Report post

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Me too!! this is going tobe fun

[Edited by macone, 4/2/2014 8:32:58 AM]

 
Caliber  posted on Apr 02, 2014 9:41:24 AM - Report post

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this game is being looked at by 0x90. it appears that it is 64bit game. also, 90% of the game isn't even done yet (i.e. a ton of patches are coming). So I am not sure how many options he will include right off and it may take a bit to work out the 64 bit trainer.

stay tuned.

best,
Cal

 
PWizard  posted on Apr 02, 2014 9:43:21 AM - Report post

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quote:
originally posted by Electro22

quote:
originally posted by PWizard

So, $100 for a "EARLY ACCESS GAME" that isn't even finished? Are the game devs serious? I think now is the time to put my sitck-man space sim game up on Steam for $79.95 as apparently people will buy pretty much anything, whether it actually exists or not.

The $100 is not a bad price considering that this edition includes all future dlc and expansion packs. As Gal Civ II had three expansion packs for ~$30/ea it might save ~$50 of so in the long run than a la carte at full retail if they do likewise.

Stardock is a fairly respectable company that does not need early access money to finish the game so it is not the riskiest Early Access investment out there on Steam. In addition, it has a track record of usually making great games (or will do their best to fix their mistakes like Elemental).

Even so, I only pulled the trigger for the $60 steam game on release (no beta or free dlc) so take my opinion with a grain of salt.

$100 for a game that is 10% finished? Man what a bargain. And to think I have been paying $59 for games that were 100% completed all these years. What an idiot I am.

 
hopper_d  posted on Apr 02, 2014 11:22:09 AM - Report post

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Is it physically harder to code a trainer in 64 versus 32 bit games?


There are options for physical modding of game files now and much more at a later date. For example, the default 'tiny/small' and 'occasional/off' settings were forced to use right now can be edited to match settings not 'unlocked'. I for instance took the map size settings from what their 'large' map will be when unlocked and pasted them into the 'tiny' map.

Modding will always be a big part of GalCiv, and the developers are supportive of that. One could also for instance cause the 'cost' of a ship/technology to be a negative number and thus give you money instead of costing money. GalCIV 2 even had built in developer cheat codes that were readily available and not hard to use. All that required was adding 'cheat' after the target in a shortcut to the game and using the supplied keyboard commands. Still common trainer options would be wonderful, especially when this game is fully released.

 
0x90  posted on Apr 02, 2014 1:08:25 PM - Report post

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Trainer is completed and will be posted soon. This time I've decided to keep the trainer simple until the game is released. Features may also be added/removed depending on patches, however once the game is released all missing features will be added. So don't expect the feature list to be final...

Options (Trainer)
-------

Numpad 1: Add Credits
Numpad 2: Fast Research Technology
Numpad 3: Infinite Ship Health
Numpad 4: Unlimited Moves


Options available when the game is RELEASED (Out of early access status)
-------

Numpad 5: Heal Selected Ship
Numpad 6: Reset Moves Of Ship
Numpad 7: Increase Level Of Ship
Numpad 8: Add Point Defense Of Ship
Numpad 9: Add Armor Rating Of Ship
Numpad 0: Add Shield Attack Of Ship
Numpad /: Add Missile Attack Of Ship
Numpad -: Add Beam Attack Of Ship
Numpad *: Add Kinetic Attack Of Ship
Numpad +: Add Population Of Planet

 
bsaksida  posted on Apr 02, 2014 3:41:52 PM - Report post

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Thanks for the trainer. A few days ago someone posted a console commands, it helped a lot. But this trainer is better. Thangs CHU and 0x90
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