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Locked Topic  Lack of 32 bit Support Trainers
 
Squizzle  posted on Mar 20, 2014 8:25:33 PM - Report post

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A few trainers are not supporting 32bit operating systems. I am curious as to why. I pay you guys to get these trainers out. I figure you guys probably program your trainers in C/ASM for direct memory access, hell maybe even C++. Or maybe I am not hitting the ballpark at all and you guys have ventured into a higher level language. All that is besides the point. When you guys have been doing this for so long and suddenly drop support for 32bit trainers it looks real bad for business. It shows us customers that you have not thought things through and you do not have a good enough programmed backbone to keep these trainers platform independent.

I understand Steam doing this because they are free. I don't pay them at all to keep 32bit support. Not all games come out on Steam though and you guys make trainers for the retail version all the time.

Maybe you guys can help me understand why 32bit support is slowly going away?

 
ServiusTheBear  posted on Mar 21, 2014 5:53:39 AM - Report post

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Well firstly I like to say something on steam. Steam is not the one that does the 32bit. Its the game makers. Steam is just a DLP/DRM. Basicly the midleman.

As to 32/64 bit systems. 64bit systems is taking over more now a days. So am guessing this is why. But the CHT cann provide a more detailed reason.

 
0x90  posted on Mar 21, 2014 6:06:11 AM - Report post

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Due to the grow of the indie scene engines like Unity Engine became popular. These engines allow the delivery of 64 + 32 bit with just a mouse click. Sadly there is NO reason for indie games to use 64 bit BUT they deliver because they can and it's damn easy to do so.

So we end up by getting low budget titles with 64 and 32 bit executables. Due to the mentioned engine the game itself decides what version to launch. Most gaming computers have a 64 bit systems, therefore the 64 bit version of the game is launched.

If we're going to continue making 32 bit trainers for these games, we need to make an additional launcher that forces the game to launch 32 bit version. That is additional work for no reason. By the mass of updates and games we also cannot make both 32 and 64 bit trainers.

So we decided to make 64 bit trainers from now on in case the game offers executables for both systems. In short words: We do because we have to and it's the best for both, customers and coders. We have less work that means more time for additonal trainers and updates and that's clearly a profit for the customers even if it doesn't seem to be case sometimes.

 
element5  posted on Mar 21, 2014 6:31:47 AM - Report post

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originally posted by Squizzle:

[Maybe you guys can help me understand why 32bit support is slowly going away.]
__________________________________________________________

In one of your posts you said you used XP Pro. Have you seen this from the Microsoft website?

...after April 8, 2014, technical assistance for Windows XP will no longer be available, including automatic updates that help protect your PC. Microsoft will also stop providing Microsoft Security Essentials for download on Windows XP on this date.

But as for Trainers here, I have 32 bit Vista and I've never had much problem getting Trainers here. I currently have 19 games from Steam and their Trainers, which I got here, on my PC.

I always have 3 or 4 going to have a nice variety to choose from to fit my mood but also in case there's been an update to a game, I can just hop on another game and trainer until the folks here have time to make us an update. A few days ago, that barely took 2 hours till they had posted a new trainer for us to use. I've been far more than satisfied with the 32 bit trainers I've been able to get here. But I'm getting ready to move on to 64 bit as well.

 
Caliber  posted on Mar 21, 2014 9:55:28 AM - Report post

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there is currently 20 to 1 ratio of 64 bit cpu in modern computers being used that are windows based cpu.

therefore, most users should in fact be installing 64 bit windows on their systems. 64 bit is the here and now and is also the immediate future. It allows a lot of things that 32 bit does not in terms of speed and memory IF the programs utilize it.

the reason we pick 64bit vs 32bit depends on several factors. one of them FOR ME is if the game just forces me to run the 64 bit game. in those cases I HAVE NO CHOICE. that is probably 90% of the reason we would pick one version over the other.

if I am given the choice which version to launch, we most often take the 32 bit game version since that will be compatible to everyone. please note that our battlefield 4 trainer is 32 bit and the origin launcher allows you to run the 32 bit.

32 bit support isn't "going away", it's that some games are written ONLY in 64 bit or that some games FORCE THE LAUNCH of 64 bit. I have to assume you didn't play COD Ghosts, because that game basically was mandatory that you have 64 bit OS. We've stopped the practice of making launchers and stuff to try and trick steam into launching one version or the other because it is riding that EULA agreement line and we don't need any problems from steam or developers telling us we are screwing around with their game launching and etc. 99% of titles still release in 32 bit ONLY.

lastly, we aren't going to code 2 trainers for every game. this multiplies when there are 2-3 sources for the game and they all release separate .exe for the game.

all of your other comments where you tell us what you are paying for and that our coders can't code in two platforms and that we suddenly dropped 32 bit is ad hominem. to claim we haven't thought things through and do things "bad for business" after we have been putting out thousands of trainers for 8 years is laughable. Since I have started at cheathappens, I have been through probably 5 computer systems. ALL of them were 64 bit cpu. the last installs of windows (vista, windows 7, windows 8) were all 64 bit installs of the OS, even my little travel notebook.

clearly we can code in both because we release trainers for both.

regarding which source we release a trainer for (i.e. steam vs. retail vs. origin cs. xyz) we have always said to wait until we release the trainer to see which source we used.

again, I would install 64 bit OS, and wait for us to release a trainer before jumping in a buying a title if you want to use a trainer for it. I would say that MOST of our titles come from steam and origin, but it's safer to wait and see.

I appreciate your taking the time to let us know how you feel. however, I would have to tell you that you are in the vast MINORITY of users who is using a 32 bit OS right now.

to answer your question, 32 bit is slowly going away because it is being forced away by both the OS and CPU overwhelmingly being 64 bit now and by the developers who are forcing the launch of titles in 64 bit on 64 bit machines. given the choice, I'd rather code a trainer in 32 bit any day of the week. we don't have a choice, or we have to make a choice based on the users and the overall desires of the site, not just 2-3 people.. technology is moving forward faster than ever before. right now 64 bit is the here and now for windows OS, and game developers are starting to move over to it.

[Edited by Caliber, 3/21/2014 9:57:29 AM]

 
Squizzle  posted on Mar 22, 2014 11:53:08 AM - Report post

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Whatever post that was must have been awhile ago I upgraded to Windows 7 32bit around a year ago.

Thanks for the clarification Calibar.

I guess I will have to kick myself in the ass and upgrade my motherboard. Only way to support more ram.

[Edited by Squizzle, 3/22/2014 11:55:13 AM]

 
ServiusTheBear  posted on Mar 22, 2014 12:48:40 PM - Report post

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O.o I been 64bit for years now.
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