I have the Steam version of the game, was able to run it without issue. But for the sake of testing and the possible dishonesty/unwillingness to admit user fault for some of the users, I loaded up multiple other variants of the game off of the torrented versions off of the fairly popular Bay of Captain Jack Sparrow.
Multiple versions don't state a distribution platform and one is labelled GOG distro and their executables aren't labelled as anything but Banished.exe and Banished-x32/x64 respectively. The default shortcut runs Banished.exe and I assume that one auto-detects your OS and runs 32 or 64 bit. Trainer is unable to find the game with this. Manually running the Banished-x64.exe also results in Trainer being unable to find the game. Renaming Banished-x64.exe to Application-steam-x64.exe solves this issue if manually running that version. Change shortcut to point to this renamed version.
In terms of actual usage of the trainer, don't seem to see any issues.
There are some interesting quirks.
I don't know if Caliber/PWizard can do anything to actually affect how the trainer operates in terms of adding resources but I don't seem to understand how the game recognizes the command from the trainer to do so or how the trainer selects the memory block to do so.
What I mean is, suppose I wanted to add food. But for anyone who has played the game, knows there are multiple types of food and some of it is necessary for other things (like fruits for making alcohol). If I had 50 fish, 50 eggs, and 50 apples in storage and selected the add food resource, I can't seem to understand the pattern in which the trainer decides which food it will actually increase the value of. I initially assumed that it would be the last food product the game itself had naturally increased by itself, but that doesn't seem to consistently be the case.
This is something to keep in mind especially if you're trying to swap your village from iron tools to steel tools or hide coat to wool coat to warm coat and you have storage of all types.
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