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Official Trainer Thread  Divinity: Original Sin Trainer
 
sirchet  posted on Mar 04, 2014 8:44:26 PM - Report post

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quote:
originally posted by 0x90

My game version is 1.0.147.0 but the trainer for 1.0.143.0 still seems to work fine.

Thanks 0x90, I'll give it another try.

I probably was just doing it wrong.

 
Hellidol  posted on Mar 07, 2014 9:29:16 PM - Report post

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they just came out with a huge patch that I am sure you guys already know about, I cant wait for this game to be done i think end game with will have sooooo much re-play value.
 
ShadowTiger  posted on Mar 08, 2014 7:12:53 AM - Report post

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I feel like I'm waiting for a far more substantial patch, because they keep making old saves invalid. It's an RPG game, not something like Unreal Tournament. A lot of progress is frequently lost. I know I have the worst attitude possible to have, but if you have a lot of respect for an RPG style, with an engine like this, (Bless you, Ultima 7. Bless you.) then a loss of progress can be a devastating thing.
 
0x90  posted on Mar 08, 2014 12:11:35 PM - Report post

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Another patch, another time they rewrote up to 5 functions completely forcing me to start from scratch. Moreover they changed the health function and removed the player check I've used before to determine whether it's a player character or an enemy.

Don't expect an updated trainer before Monday.

 
Hellidol  posted on Mar 09, 2014 12:52:54 AM - Report post

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quote:
originally posted by 0x90

Another patch, another time they rewrote up to 5 functions completely forcing me to start from scratch. Moreover they changed the health function and removed the player check I've used before to determine whether it's a player character or an enemy.

Don't expect an updated trainer before Monday.

Man, if you can get away with it hold off on this if people wont cry to much, unless you feel they wont patch it again for at least a month.

 
sirchet  posted on Mar 09, 2014 11:43:29 PM - Report post

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According to the devs, this is the big update they've been holding back on until they got a lot done, (more areas, fleshed out existing areas and redone graphics).

Load times are noticeably shorter now.

A few very nice UI changes and added music too.

The game is supposed to have almost doubled in size now.

I'm not sure how the points adding with the trainer will work from here on being that they're giving fewer points per level up.

I think you only get one point each level.

[Edited by sirchet, 3/9/2014 11:45:34 PM]

 
fenikske  posted on Mar 12, 2014 1:14:14 PM - Report post

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First of all a that you guys are even considering to make a trainer and do updates for and early access game. For me I don't spend alot of time now on this game, just for the fact it's not finished, just trying out some key things in the game without spoiling it.

Just some input on the trainer:

I tried the trainer but it seems that the add experience option only works for one char? I tried to switch the order of the chars but it seems that only scarlett is affected by this option.

Also the give gold option doesn't seem to work, i tried everything from giving it away the other char, dropped it on the ground and picked it up again. the number didn't seemed to budge. The unlimited item option seemed to cut the amount down to 99.

And for the inf. health and unl. ap it seemed that it only worked for one char aswell.

Can anyone here who is using the trainer try this and confirm or deny this?

I noticed that they did some minor fixes today, aldoh on the comments it was only quests related. Current status: Alpha 1.0.173.0

just to stress it out again ... this is not a request to make an update of the trainer, just an analyse what is working for the moment.

I'll double check it this evening with another fresh start.
And feel free to say if you guys don't want this sort of feedback, then i'll

 
0x90  posted on Mar 12, 2014 2:25:23 PM - Report post

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I've seen the patch but the offsets haven't changed. Again they removed the player check I've used before (obviously it wasn't their intention but somehow they've changed something such heavily that it requires a different method now) and the latest patch may have changed this also. Or the latest method I'm now using isn't reliable.

But I'm not really interested in spending hours of testing and improving when they're constantly changed stuff. It was the fourth time now I had to start from scratch making the trainer fits the latest patch.

I'm better waiting for next patch or stable release.

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