Rimworld Trainer - Cheat Happens Rimworld Message Board (Page 1)
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Posted: Dec 18, 2013 5:27:53 PM - Report post  (1)  (0)       Post Reply  post reply  

Link

Using this Trainer
------------------
Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.
Listen for "Trainer Activated".
Press desired hotkey.


Options (Trainer)
-------

Numpad 1: Add Money
Numpad 2: Add Food
Numpad 3: Add Metal


Notes
-------
You can define the amount to be added on each press on the trainer's interface.


Customize Hotkeys
-------
Change hotkeys directly on the trainer/editor by selecting your desired hotkey via a drop down menu.
To save hotkeys press right mouse button on a hotkey and press save button on context menu.
To set up hotkeys for the editor, click on the small arrow on the right side of the apply button.
A dropdown menu opens where you need to click on 'Set Hotkey'.
Now press any key you wish and the hotkey is set. To CANCEL press ESC (Escape).
Also mouse buttons (left, right & middle) are disabled for hotkeys.


Controller Support
-------
Open 'Controller HowTo' tab at the trainer interface for a detailed instruction on how to use a controller.
Don't forget to activate 'Use Xbox 360 controller' at the main page.


Troubleshooting
------------------
www.cheathappens.com/trainer_troubleshooting.asp

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Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

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Posted: Dec 18, 2013 11:11:34 PM - Report post  (0)  (0)       Post Reply  post reply  

Thank you
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Posted: Dec 19, 2013 7:53:10 AM - Report post  (0)  (0)       Post Reply  post reply  

Once the first stable retail version's out (1.0 onwards), would you guys be planning an option for the skills experience? Something like an add x for mining/research/etc. or an option that multiplies exp gained? Though I'm not really an expert in coding, still if it's possible, it'd be great. That aside, many thanks for the trainer.
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Posted: Dec 19, 2013 8:36:37 AM - Report post  (0)  (0)       Post Reply  post reply  

thanks very much!!!
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Posted: Dec 19, 2013 10:55:28 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by renoraider:

Once the first stable retail version's out (1.0 onwards), would you guys be planning an option for the skills experience? Something like an add x for mining/research/etc. or an option that multiplies exp gained? Though I'm not really an expert in coding, still if it's possible, it'd be great. That aside, many thanks for the trainer.

It's an annoying title from a coders perspective (kind of hard to train) + it's an indie + it's in ALPHA. Don't expect new features in the near feature, I'm sorry.

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Posted: Dec 19, 2013 4:43:16 PM - Report post  (0)  (0)       Post Reply  post reply  

<3 Thank you!
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Posted: Dec 27, 2013 6:06:15 AM - Report post  (1)  (0)       Post Reply  post reply  

 quote:
 originally posted by renoraider:

Once the first stable retail version's out (1.0 onwards), would you guys be planning an option for the skills experience? Something like an add x for mining/research/etc. or an option that multiplies exp gained? Though I'm not really an expert in coding, still if it's possible, it'd be great. That aside, many thanks for the trainer.

if you want to take the time you could simply edit the save file, word pad does this just fine, just don't raise skills beyond 20 as that is the cap coded into the game

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Posted: Jan 17, 2014 3:26:30 PM - Report post  (0)  (0)       Post Reply  post reply  

The save file is fun to edit. Here is what I did: ludeon.com/forums/index.php?topic=1649.0
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