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New steam version of FF8 now available
 
habsbrusky  posted on Dec 06, 2013 1:11:29 AM - Report post

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I don't know if you noticed in the Steam version of the game, but it appears that Square realized that everyone hated grinding spells, so they included a magic booster which allows you to load your game with 100 uses of all known spells.

 
DigitalIP  posted on Dec 06, 2013 1:21:02 AM - Report post

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Yeah I saw.. not sure if I want to use it yet though..

Its basically like FF7s character booster but just for magic.

Btw, according to the Magic Booster info it doesn't give you every single one, just certain ones which is pretty much just the beginner ones mainly..

Also, it only raises the number to 100, but the booster can be used multiple times.

Another thing, it cant be reversed so if ur going to use the Booster use a separate save file.

[Edited by DigitalIP, 12/6/2013 2:32:17 AM]

[Edited by DigitalIP, 12/6/2013 10:42:18 AM]

 
DABhand  posted on Dec 06, 2013 3:09:13 AM - Report post

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IIRC FFVIII is also Static Addresses like FFVII. So shouldn't be too long or hard to make a trainer :P
 
omnipotentparia  posted on Dec 06, 2013 5:22:57 AM - Report post

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Cool beans! I love this game. Hell I'ma buy it just for the card mini game.
 
0x90  posted on Dec 06, 2013 5:43:59 AM - Report post

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quote:
originally posted by DABhand

IIRC FFVIII is also Static Addresses like FFVII. So shouldn't be too long or hard to make a trainer :P

No idea, haven't take a look on this game yet (so many requests at the same time ) but it's on my todo list. Let's hope savegames are shareable.

 
DigitalIP  posted on Dec 06, 2013 6:03:16 AM - Report post

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Well I figured out how to modify after battle AP..

With Value Type on All, win a battle, right when the AP that you won shows up(Don't Click Accept) search that value, win another battle and search for that Value, do this a number of times until the Values showing up in the Found list start reflecting the AP you've earned after the battle.

Now to be on the safe side, I modified all the values that reflected the AP changes which are 9 addresses in my case.

Weird part is, changing one value affects the value above it in a different way..

For example, I put 500 as the value for the last one, that makes the value above it turn to 244, change each value into 500 and the one above it turns to 244, 244 being the actual after battle AP.

With those values locked in I get 244 AP every battle.

Now I do believe these values are static as they were the same for every battle I went in.

You guys can give it a try if you want, if its a static address it should work for you as well

1678CCA=244 Byte
18FF5C0=244 Byte
18FF5C0=500 2 Bytes
18FF5C2=244 Byte
18FF5C2=500 2 Bytes
18FF5C4=244 Byte
18FF5C4=500 2 Bytes
18FF5C6=244 Byte

Now 244 is the actual AP value of what you get after battle, entering a higher number in the 500 value addresses will in turn raise the number of the 244 addresses.

Its confusing I know, but its something to work with.

Also, when modifying the number of Items that you have use the All Value type. Be sure to have ATLEAST 3 of the item, search the current value, sell the item, search that value and so on until you find the correct one then edit the amount.

 
malmern  posted on Dec 06, 2013 10:15:17 AM - Report post

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Uh, the magic booster doesn't give you every spell as far as I know.

According to Steam it's only these spells:

Cure, Cura, Curaga, Fire, Fira, Blizzard, Blizzara, Thunder, Thundara, Sleep, Blind, Silence, Berserk, Bio, Esuna, Aero, Confuse, Break, Zombie

And these are among the easiest to aquire. :P

There are a total of 50 usable spells,
so quite a lot are missing from the magic booster,
31 to be exact.

 
greenarrow2k6  posted on Dec 06, 2013 7:35:13 PM - Report post

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Why this game is not available over here (SG)?
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