And of course there's the WH40k series and no one knows what will happen to it now.
Ask yourself this: what 'makes' a game sci-fi?
As near I can tell, to be 'sci-fi', it only requires that it takes place in a vaguely plausible, believable representation of the future.
What are the demands for 'fantasy'? Simply having medieval technology and magic to some degree? Unfortunately, that also seems to extend to having elves. And then dwarves. And then goblins and trolls. And eventually you're just hip-deep in yet another Tolkien-esque High Fantasy game.
There are certainly exceptions, but they are fairly rare.
There's also some crossover games. My most very favorite RPG system was a blend of the two: Shadowrun. Dystopic cyberpunk future meets fantasy. To a limited degree, Warhammer 40k itself could also be considered a crossover.
Ultimately I just think 'fantasy RPG' invites far too many cliches and is way too limited a creative medium and recycles too many repetitive concepts for my taste.
[Edited by Uranium-235, 11/17/2013 2:24:31 AM]
They use the same systems, just rename things to suit the genre or theme.
Like back in the day, fantasy RPGs were usually variations on D&D rules, I guess they call it d20 now, and scifi RPGs were GURPS modules.
But the only appreciable difference between them for the player is in character creation.
And transferred to PC games, there's even less difference. It's just swords vs guns. ****, even TES is now using the adaptation of GURPS created for Fallout.
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