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Official Trainer Thread  Agarest: Generations of War Trainer
 
FFFanatic  posted on Oct 06, 2013 1:02:51 PM - Report post

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I don't know if it's exactly the same, but here are the addresses of the first item in the inventory:

Quantity: Agarest.exe+E7C5D0
Level: Agarest.exe+E7C5D4
ID: Agarest.exe+E7C5D8
Type: Agarest.exe+E7C5E0

Unfortunately, there's quite a bit to clarify in order to access the other items, and reduce misunderstandings:

Type refers to the item's category.
- 1=Weapon, 2=Armor, 3=Accessory, 4=Item, 5=Skill, 6=Active

ID refers to the item's identifier. Changing it will change the item altogether. It's best not to change it to something of a different category.

Weapon is the default category that those addresses will point to on initial startup of the game. Based on my current observation, auto-sorting this category will cause the addresses above to point to the first item of the next category. In this first case, that would be Armor. Sorting Armor will then produce the same effect (Armor->Accessory), and so on. Eventually, repeating the steps will cause the addresses to point back to the first item of the Weapon category. Pattern: Weapon->Armor->Accessory->Item->Weapon

However, those addresses will never point to the first item in the Skill or Active categories. Thankfully, the addresses follow the same pattern as the ones above, with Active as the default category on startup; Just search the quantity value of the first item of Active, and then apply everything above. Pattern: Active->Skill->Active

One more thing: Sorting the items manually will not produce the item shuffling in memory, as described above. This means that you can swap the first item with another item of the same category, and the addresses will then point to that other item, since it's now the first on the list.

[Edited by FFFanatic, 10/6/2013 8:41:05 PM]

Edit: Just found out that Fields take precedence first. In other words, the addresses above will point to the *second* Field by default, then the rest of the Fields, then finally the first Weapon. In other words, for every Field you get, you'll have to search for new addresses again, though it's just one "slot" down.

[Edited by FFFanatic, 10/7/2013 3:24:02 PM]

 
Pezzy  posted on Oct 06, 2013 8:37:49 PM - Report post

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Started a new game.
# of monsters killed (10000): Agarest.exe+EAFFF4
# of battles Won (5000): Agarest.exe+EAFFFC
# of most hits (5000): Agarest.exe+EAFFF8
# for best score (1500000): Agarest.exe+EB0004
# of biggest hit (500000): 06D914A4

Pump those up to complete a bunch of titles. Using the values I suggest should save you a lot of time (and give all the titles for those fields).

[Edited by Pezzy, 10/6/2013 11:12:34 PM]

 
Avenger  posted on Oct 06, 2013 8:47:25 PM - Report post

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Leo's Mov rate is both:
Agarest.exe+E6B33C
and
Agarest.exe+E6B364

(1st is Base Mov, 2nd is with equipment, you'll want to change both to be sure)
Leo's level for comparison: Agarest.exe+E6B300


There's a cheat table on the cheatengine forum with quite a bit in it, and I'm currently making my own table.

[Edited by Avenger, 10/6/2013 9:04:37 PM]

 
Vanni127  posted on Oct 06, 2013 9:23:41 PM - Report post

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quote:
originally posted by Pezzy

Started a new game. Here's the address for the # of monsters killed: Agarest.exe+EAFFF4

The address for Battles Won should be: Agarest.exe+EAFFFC


Pump those up to complete the titles.

I haven't been able to successfully modify a characters move rate. I can find what is displayed, but I can't get it to change. I'll figure it out eventually.

[Edited by Pezzy, 10/6/2013 8:39:05 PM]

[Edited by Pezzy, 10/6/2013 8:39:16 PM]

Okay I'm really stupid when it comes to cheat engine...could you explain it to me like I"m a moron on how to use the address for the monsters killed?

I know how to search for number values but that's about it. Thanks in advance for any help.

 
Avenger  posted on Oct 06, 2013 9:31:43 PM - Report post

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Click where it says "Add Address Manually" and paste the address Agarest.exe+EAFFF4 into the Address box, then click ok.
 
Vanni127  posted on Oct 06, 2013 10:57:35 PM - Report post

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Oh, I realize I wasn't completely clear...cause I'm silly like that. ><

What I mean is...is there a way to find out the individual monsters kill logs to edit them?

 
Pezzy  posted on Oct 06, 2013 11:15:44 PM - Report post

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quote:
originally posted by Avenger

Leo's Mov rate is both:
Agarest.exe+E6B33C
and
Agarest.exe+E6B364

(1st is Base Mov, 2nd is with equipment, you'll want to change both to be sure)
Leo's level for comparison: Agarest.exe+E6B300


There's a cheat table on the cheatengine forum with quite a bit in it, and I'm currently making my own table.

[Edited by Avenger, 10/6/2013 9:04:37 PM]

Thanks.

I edited my post to include some more info. I'd test more, but the wife will kill me if I don't go to bed.

I'll try to check out the table tomorrow evening, and work on the codes for other titles. I haven't reached the part in the game yet where I can fuse monsters and some of those other easy things.

 
Vanni127  posted on Oct 06, 2013 11:37:04 PM - Report post

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Something I found that will help tons of people. The item Proof Of Valor, which is something that you need to unlock level 3 super moves is tied to the titles mostly. But here's the location and whatnot of them and set at 99.

Agarest.exe+E82BD0

Edit: You also have to be level 50, fyi.

[Edited by Vanni127, 10/6/2013 11:37:43 PM]

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