But just on the fat chance I've missed something over the years with these trainers IS there any way to get rid of the $999,999,999?
In the future, and with all games, why not increment money needed in much smaller chunks? I'd rather hit 'n' 10 times periodically through the game to get another $10,000 to spend down then just once and be always capped with no way in hell of spending it all.
This is a problem, because for some games (Total War, Paradox Interactive come to mind) the issue is the complete opposite.
Does GTAIV have a limit to how much ammo you carry? If not spam purchases of it
How is it an opposite problem with your examples? I'm not familiar with them. Yes, there is an ammo limit for buying. By switching some weapon types you can buy back and forth but it would absolutely take forever.
If GTA was coming out today there might likely be an editor that would take care of the problem? I'm really glad more then anything that the trainer works well otherwise after so many years and switching to Steam. I just hope CH considers this situation with future games or provides some means of 'adjustment'. I've been aware of this before in the past and just trying to be a little 'constructive' I guess for the future.