OK.. this is my first message here so i'm sorry for my english in advance.
Someone mentioned if there is a possibility to change the items of the game..
I found a way to actually do something really cool..
i am not going to do a guide since i may by bad at this so just a few hints to get you started..:::
IN your installation directory you can find ..
\The Incredible Adventures of Van Helsing\Cfg\ <-- folder.
for items::
go ... cfg/ARTIFACT/ - directory and open >> artifacts.cfg <<
-what i did there was go through some items with the help of FIND command.. AND collected ENCHANTMENS and ADDED them to few other items EXAMPLE :
if original was this::::::
Artifact
{
Name=Pilgrims_Belt
Icon=ov2
LootModel=GeneralBelt
Type=Armor
SubType=Belt
Rarity=epic
MinLevel=23
MaxLevel=30
Value=8000
Alchemy=15
AlchemyPossible=1
Enchantments=item_find_chanceUnique(value=25|25),hitpointsUnique(value=80|100)
}
for enchantmens i would add more... -collected from other items.. like this>>>>
Artifact
{
Name=Pilgrims_Belt
Icon=ov2
LootModel=GeneralBelt
Type=Armor
SubType=Belt
Rarity=epic
MinLevel=23
MaxLevel=30
Value=8000
Alchemy=15
AlchemyPossible=1
Enchantments=DamageAgainstBunny(value=2400|2400),damagebonus_percent_item_Unique(value=500|500),attribute_bonusUnique(value=500|500),fire_damagebonus_fixUnique(value=500|500;kill_soldier=500),lightning_damagebonus_fixUnique(value=5|5;kill_soldier=500),ice_damagebonus_fixUnique(value=5|5;kill_soldier=800),Comp_IncreaseLightningDamage(value=500|500),lightning_damagebonus_fixUnique(value=500|500),poison_damagebonus_fixUnique(value=500|500),physical_resistanceUnique(value=1000|1000;kill_soldier=1000),attack_ratebonus_percentUnique(value=500|500;damage_done=50000),item_find_chanceUnique(value=500|500),Viaszosvaszon(kill_soldier=500),alchemy_capacity_item_Unique(value=1000|1000),critical_hitUnique(value=500|500),hitpoints_per_levelUnique(value=500|500),speedbonus_percentUnique(value=100|100),mana_per_levelUnique(value=500|500),fire_damagebonus_fixUnique(value=500|500),elemental_resistanceUnique(value=1000|1000),increase_fire_damagebonus_percentUnique(value=500|500),arcane_damagebonus_fixUnique(value=500|500),ManaRegen(value=100|100),rageUnique(value=500|500),life_stealUnique(value=100|100),critical_damage_mulUnique(value=500|500),hp_per_hitUnique(value=100|100),damage_item_Unique(value=100|100;set=3),life_stealUnique(value=100|100),spellpowerUnique(value=500|500)
}
simply said... you just add more enchants to items and adjust their values >>> though NOTE THAT SOME VALUES ARE IN PERCENT and SOME IN ACTUAL NUMBERS<< depending on bonus itself.. (just play a little - make backups - if game loading crashes - you did something wrong..- i modified everything using notepad ++)
FOR SKILLS,::
yeah - you also CAN do something with them
in game directory /cfg/SkillTree << find -->> skilltree.cfg
open it and you'll find something beginning with::
#Helsing (same goes for KATARINA- you just find her among the code lines there)
helsing.skillcount=22
helsing.rowcount=3
helsing.row[0].levelreq=1
helsing.row[0].maxlevel=200 (you can modify how many levels of this tier skills will have)
helsing.row[1].levelreq=4
helsing.row[1].maxlevel=300 (2nd tier of skills)
helsing.row[2].levelreq=14
helsing.row[2].maxlevel=500 (3rd tier of skills)
(as you see these are modified already..)
NOW THE MOST COOL THING I FOUD HERE EVER !!!!
ESSENCES:::::
find>> ~game dirr\cfg\artifact >> open ->> artifacts.cfg
NOW... uding FIND command go with word ESSENCE and modify all essences there.. (you will notice their names so it's easy)
EXAMPLE:
original::
Artifact
{
Name=Tainted_Essence (THIS WAS THE MOST COMMON FOR ME TO FIND INGAME by the way)
Icon=tainted_essence
LootModel=Essencebox
Type=Component
SubType=Component
Rarity=normal
Unique=1
ComponentLevel=4
MinLevel=12
MaxLevel=30
Value=50
Alchemy=20 (>>>> THIS IS THE TRICK <<< DELETE THIS LINE !!! No alchemy means tthat the stones don't take enchantment capacity.., - THUS THIS LEADS TO UNLIMITED ENCHAAAANNNTING !!!)
Stackable=100 (how much you can stack them up)
Enchantments=Comp_PoisonDamage2,Comp_Hp2,Comp_Hp2
}
REMEMBER - MAKE BACKUPS.. AND DON'T COPY THESE CODES.. THEY're EXAMPLES.. YOU WILL MODIFY THEM YOURSELVES..,
MAIN THING !!! >>>> CHANGED ITEMS WILL BE FOUND WHEN MOBS DROP THEM INGAME .. !!! NOT ALREADY OWNED ITEMS !!!
Owned itmes and essences stay same... - your modified things will be found from new LOOT or DROPS (for essences - if you changed all essences in >>artifacts.cfg<< to have no alchemy but ingame you still have them with required capacity - >> you just simply FUSE them at alchemists for better essences - and those new generated essences also will become with no capacity.. < << my advise for making strong essence of one type.. try to use TAINTED ESSENCES for raising its QUALITY as they give more than other stones)
These are some tips for you guys ..,
play a little and you will get the idea.., all i did was open the needed files with notepad++ and then saved it.. nothing else..
REMEMBER: moded things must be found from loot or drops.. only skill changed max levels will be visible if you modded them in skilltree.cfg file..
I hope this helps a little..