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Official Trainer Thread  Wargame: Airland Battle Trainer
 
PWizard  posted on May 20, 2013 7:58:52 AM - Report post

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Link

VIDEO DEMONSTRATION: Link

Options
-------

Numpad 1: Production Points *
Numpad 2: Damage System Off
Numpad 3: Unlimited Ammo
Numpad 4: Unlimited Fuel
Numpad 5: Always Calm
Numpad 6: Add Battle Timer
Numpad 7: End Battle Timer
Numpad 8: Unlimited Reinforcements
Numpad 9: Reveal Units
Numpad 0: Political Points Team 1
Numpad .: Political Points Team 2
Numpad /: Team 1 Morale
Numpad *: Team 2 Morale
F1 Key: God Mode Team 1
F2 Key: Weak Mode Team 1
F3 Key: God Mode Team 2
F4 Key: Weak Mode Team 2
Numpad +: Mouse Over Heal
Numpad -: Mouse Over Weak



Notes
-------

Please note that if you Switch Teams in Skirmish or otherwise, you may have
to use CTRL with Numpad 1 option to affect your production points. Also note
that if you have Switched teams or otherwise that some options such as the
God Mode options may be reversed (i.e. you are Team 2 instead of Team 1 now).

Numpad 1: Production Points - This option has been updated yet again!
Once you are in the battle portion of the game and can see
your production points, you can use this option. Press key
to add more. You can also press key again to reset to zero.
This option has been improved to work no matter which slot or
no matter how many AI are playing with you. Feel free to
have 4 vs 4 team skirmish and be in any slot.

Numpad 2: Damage System Off - this turns the damage system of the
game off. This AFFECTS ALL UNITS including the enemy.
You can use this to expose the enemy or to create tactical
advantages.

Numpad 3: Unlimited Ammo - this will allow your units to use most
weapons without using up any ammo. If you plan on using
AIR UNITS, then turn this OFF as the game won't allow you to
reload at the airbase or evac properly if your ammo is already
full when your aircraft return to base.

Numpad 4: Unlimited Fuel - this will allow most units to move
without consuming fuel.

Numpad 5: Always Calm - this will make most units unafraid of
combat and always calm.

Numpad 6: Add Battle Timer - adds 20 more minutes to the battle.

Numpad 7: End Battle Timer - only 10 seconds left in battle.

Numpad 8: Unlimited Reinforcements - toggle on and when units that you create
enter the map, they will not decrease the total units you can produce.
Basically you can have unlimited units.

Numpad 9: Reveal Units - toggle this on to reveal all units on the battlefield.

Numpad 0: Political Points Team 1- each press adds more on the Battle Map.

Numpad .: Political Points Team 2- each press adds more on the Battle Map.

Numpad /: Team 1 Morale - each press adds 25 more morale. If you add more than
500 it resets to 0.

Numpad *: Team 2 Morale - each press adds 25 more morale. If you add more than
500 it resets to 0.

F1 Key: God Mode Team 1 - toggle this on while on the battlefield and the trainer
will try to keep all units on team 1 from being destroyed.

F2 Key: Weak Mode Team 1 - toggle this on while on the battlefield and the
trainer will try to make all units on team 1 easy to destroy.

F3 Key: God Mode Team 2 - toggle this on while on the battlefield and the trainer
will try to keep all units on team 2 from being destroyed.

F4 Key: Weak Mode Team 2 - toggle this on while on the battlefield and the
trainer will try to make all units on team 2 easy to destroy.

Numpad +: Mouse Over Heal - toggle this on and while it is on, units that you mouse
over will have their overall damage repaired. This works on either
friendly or enemy units. You can swipe this over your units while it is
on to quickly try to heal them up. Toggle off to prevent unwanted
use on other units and be careful which units you mouse over.

Numpad -: Mouse Over Weak - toggle this on and while it is on, units that you mouse
over will be much easier to destroy. This works on either
friendly or enemy units. You can swipe this over enemy units while it is
on to quickly make them easy to destroy. Toggle off to prevent unwanted
use on other units and be careful which units you mouse over.

[Edited by PWizard, 8/15/2013 12:41:35 PM]

 
EEnin  posted on May 26, 2013 4:37:29 PM - Report post

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Hello =) Any possibility that trainer will be released next week? Really want to see at this awesome explosions in game =)
 
EEnin  posted on May 26, 2013 4:37:51 PM - Report post

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Heh, my first post =)
 
Isostran  posted on May 27, 2013 9:34:39 PM - Report post

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quote:
originally posted by PWizard

Link

This trainer is currently in production and will be released on the final game is available for testing. Watch this space for information on when the final trainer is available for download.

I tried CheatEngine on this and found that you can increase Manpower but it doesn't stay constant and cant be frozen, anyone have a CE template of this?

 
cyberia  posted on May 29, 2013 3:53:44 PM - Report post

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quote:
originally posted by Isostran

quote:
originally posted by PWizard

Link

This trainer is currently in production and will be released on the final game is available for testing. Watch this space for information on when the final trainer is available for download.

I tried CheatEngine on this and found that you can increase Manpower but it doesn't stay constant and cant be frozen, anyone have a CE template of this?

Can you tell me please what type of value and how can i find it ...thanks

 
cyberia  posted on May 29, 2013 3:55:17 PM - Report post

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quote:
originally posted by PWizard

Link

This trainer is currently in production and will be released on the final game is available for testing. Watch this space for information on when the final trainer is available for download.

Hi @PWizard and thanks for your hard work ...

Any Aprox. deadline for the trainer ... i'm not rushing you just like to know ...

 
Weeks  posted on May 29, 2013 3:57:54 PM - Report post

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"deadline" is perhaps not the right word. And the ETA is probably "when it's done," though you should take heart, these guys have a ridiculously fast turn-around on most games.

Thanks as usual, CH crew!

 
cyberia  posted on May 29, 2013 4:20:09 PM - Report post

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quote:
originally posted by Weeks

"deadline" is perhaps not the right word. And the ETA is probably "when it's done," though you should take heart, these guys have a ridiculously fast turn-around on most games.

Thanks as usual, CH crew!

IT comes to my mind

thanks for correcting words ..

I didn't know there are people do spell checking ..

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