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Reus Trainer, Cheats for PC

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Official Trainer Thread  Reus Trainer
PWizard  posted on May 17, 2013 1:58:02 PM - Report post

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Using this Trainer
Launch the trainer first, then launch the Game and go ingame, wait until your giants and a clan/village is visible. Select the

main clan/village building and press F1.
Listen for SECOND "Trainer Activated".
Press desired hotkey (trainer) and/or click on the upcoming green mark/arrow next to the value you've selected (editor) to change


Options (Trainer)

Numpad 1: No Cooldown
Numpad 2: Add 'Food In Use'
Numpad 3: Add 'Technology In Use'
Numpad 4: Add 'Wealth In Use'
Numpad 5: Health Current Unit/Village
Numpad 6: Damage Current Unit/Village

Options (Editor)
All options are available for current selected unit/village
Edit: Health
Edit: Max Health
Edit: Food In Use
Edit: Technology In Use
Edit: Wealth In Use

- No Cooldown:
Activate option before using an ability and all of your giant abilities have no cooldown.

- Add Food/Technology/Wealth In Use:
Select a unit or a village and press hotkey, the resource is increased by 5. It takes a few seconds ingame until you see visible


- Health/Damage Current Unit:
Select a unit or a village and press hotkey. The unit has either full health or is heavily damaged.

- Editor:
Select a unit or a village first before applying changes.

Customize Hotkeys
Change hotkeys directly on the trainer/editor by selecting your desired hotkey via a drop down menu.
To save hotkeys press right mouse button on a hotkey and press save button on context menu.
A file will be created inside of the trainer/editor directory. If this file is missing or damaged the standard hotkey setup will

be loaded.

Controller Support
Open 'Controller HowTo' tab at the trainer interface for a detailed instruction on how to use a controller. Don't forget to

activate 'Use Xbox 360 controller' at the main page.

Windows 8 user and got a problem with opening a *.tmp file?
Right click on the file and select 'run as admin'

[Edited by PWizard, 5/18/2013 8:53:29 AM]

[Edited by PWizard, 5/24/2013 8:00:37 AM]

Ashar  posted on May 17, 2013 1:59:12 PM - Report post

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nice one, thanks
John_the_Gamer  posted on May 17, 2013 4:33:26 PM - Report post

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Well that was fast. Thanks guys.
DustEater  posted on May 17, 2013 4:33:50 PM - Report post

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not working with steam version
first activate is hearable then during the waiting for the second activate sound error appears

wklej.org/hash/b32c6fb8823/ - this is a log, nothing more

[Edited by DustEater, 5/17/2013 4:43:34 PM]

MichaelScarn  posted on May 17, 2013 6:06:40 PM - Report post

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Thank you
stephen_sof  posted on May 17, 2013 7:22:15 PM - Report post

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get the same problem as dusteater does on my steam version.
icecore  posted on May 17, 2013 7:44:29 PM - Report post

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Same problem here, getting
Windows 7 ultimate, steam version

Microsoft.NET Framework
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error adn attempt to continue. If you click Quit, the application will close immediatley.

Arithmetic operation resulted in overflow"

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Reus_CH.MemoryEditor.Memory.ReadComplete(Int64 iMemoryAddress, Byte[] valbuffer)
at Reus_CH.MemoryEditor.Memory.AOBSCAN(Int32 baseAddress, String sig)
at Reus_CH.Form1.ActivateTrainer()
at Reus_CH.Form1.tHotkeys_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
Assembly Version:
Win32 Version:
CodeBase: file:///C:/Users/jp/AppData/Local/Temp/~Mnn133.tmp
Assembly Version:
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/
Assembly Version:
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
Assembly Version:
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
Assembly Version:
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/
Assembly Version:
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

HiGhFoOl  posted on May 17, 2013 8:56:08 PM - Report post

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Thanks for making a trainer for Reus, got me all excited but its not working for me either on steam, i having the same error they are but i'll wait patiently in hopes that one will work soon, thanks again
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• No Cooldown
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