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Official Trainer Thread  Aliens: Colonial Marines Trainer
 
DDS  posted on Apr 09, 2013 3:21:43 PM - Report post

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quote:
originally posted by LordJB

Link
(Steam)

• Added toggle for film grain filter.
• Increased security to address cheats and exploits.

I guess it might impact the trainer a bit if they added some memory scan or how this works.
(Though it would probably need to be updated to match the new version but this might complicate things unless it's some other form of cheat they mean.)

i Just looked at the game code and nothing changed

 
Supersize  posted on Apr 10, 2013 12:22:14 AM - Report post

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Update exe version is: 1.0.58.730521

Glad they added the film grain toggle.

[Edited by Supersize, 4/10/2013 12:22:57 AM]

 
machine4578  posted on Apr 10, 2013 7:00:53 AM - Report post

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thanks once again for the updated trainer!
 
PV_Postman  posted on May 06, 2013 5:12:09 PM - Report post

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Looks like a new version is out Exe Ver. #1.0.174.16590, Steam calls it v.1.2.0 and the latest trainer crashes at the very start.

[Edited by PV_Postman, 5/6/2013 5:39:00 PM]

[Edited by PV_Postman, 5/6/2013 5:39:59 PM]

 
machine4578  posted on Jun 11, 2013 4:36:19 PM - Report post

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thanks Caliber and CH for the quickly updated trainer
 
LordJB  posted on Jul 22, 2013 12:12:26 PM - Report post

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Link
(Gearbox forums.)

v1.4.0 Update (July 22, 2013)

General


- Adjusted melee encounter animations
- Various AI improvements.
- Adjusted Xeno behavior to only allow for tail attacks when they’re on ceilings
- Fixed an issue that could cause Xenos to walk upright on ceilings
- Adjusted Lurker AI to retreat a bit after a close encounter
- Fixed a bug where AI marines would occasionally default pose if incapacitated from a melee encounter
- Fixed a bug where AI would still be targetable by Xenos while incapacitated
- Changed the close encounter lighting to fade out instead of abruptly turning off
- Addressed an issue where player weapons would possibly continue to fire during melee encounters
- Adjusted the dissolve effect for Xeno head pieces and particles in Bug Hunt and multiplayer
- Adjusted the attack angle for the Xeno tail stab to prevent stretching
- Addressed an issue where Xeno gore effects would occasionally play twice
- Addressed an issue with the ‘Eat This!’ achievement from not being unlocked when using the double-barreled flush gun
- Addressed a rare crash bug when using interactive objects
- Addressed an issue where the motion tracker ping would play when you didn’t have a motion tracker available
- Addressed an issue where some particles would not appear when the World Detail slider was set to the minimum. NOTE: This may require some users to re-configure the World Detail slider (under Settings -> Video ) to ensure the setting is applied properly.

Campaign


- Adjusted “Recruit” difficulty to be easier. (Other difficulty options have not changed)

Versus


- Adjusted a broken Extermination Point in Excavation
- Addressed an issue in Extermination where the last two Extermination Points used would sometimes immediately reactivate
- Addressed an issue that wouldn’t let you select spectator cameras when joining games in progress

I'd guess this also makes the game compatible with the upcoming "Stasis Interrupted" single-player DLC.

 
DreamKnight  posted on Aug 06, 2013 12:52:54 PM - Report post

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Please help me! Very needed! I don't know what trainer is right for me!!!! (?????) I have 1.0.210.31027 file version and the product version is 1.0.210.751923 of the game.exe. I've downloaded all the trainers before here, but it doesn't work unfortunately. If someone knows about this, I will be much appreciated! And also I would like to add that dx10, 11 patches from moddb won't work for me, game doesn't start!

[Edited by DreamKnight, 8/6/2013 12:59:44 PM]

[Edited by DreamKnight, 8/6/2013 1:00:42 PM]

 
AEon2001  posted on Jun 15, 2015 2:35:21 AM - Report post

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Could someone please comment if the

ALIENS: COLONIAL MARINES TRAINER 1.0.210.751923

trainer still works with the Steam version as of June 2015?

Thanks.

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