Omerta: City of Gangsters Editor - Cheat Happens Omerta: City of Gangsters Message Board (Page 10)
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 Omerta: City of Gangsters Editor  
 
 
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Posted: Feb 02, 2013 7:11:28 AM - Report post  (0)  (0)       Post Reply  post reply  

Some further notes: some of the values show up fine on the character sheet but do not transmit to the combat missions.. i put 30 ap and mp to all my chars but only the boss got both, the girl and squigs got only mp. Wolf didnt get either.
Squigs still has the same low hitchances even with 30+ finesse, boss has 95 to hit anywhere with the same finesse.
Maybe im doing something wrong.. Could you explain the difference between stat and base stat.. i put both to 30 just to be sure
edit: Im using windows 7, steam version, up to date framework (4.5), both the game and editor in admin mode


editedit: got editing Doc to work on the 10th try, seems a bit.. random..
[Edited by Dalis, 2/2/2013 7:23:35 AM]

[Edited by Dalis, 2/2/2013 7:25:28 AM]

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Posted: Feb 02, 2013 8:56:43 AM - Report post  (0)  (0)       Post Reply  post reply  

I'm getting a little confused between base stats and regular stats...what's the difference??
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Posted: Feb 02, 2013 9:06:23 AM - Report post  (0)  (0)       Post Reply  post reply  

@Dalis: What happen if you change base stats on the editor? Do they stay after a fight?
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Posted: Feb 02, 2013 9:44:35 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by 0x90:

@Dalis: What happen if you change base stats on the editor? Do they stay after a fight?

yes, they stay until a level up.. altough some stay even after a level up.. its kinda confusing
Editing strength works, it stays after a level up and the movement points it gives stay too. Guts seems to work for everybody, my guys act first and have a ton of courage.
The rest.. well the values change on the charscreen, but no affect on actual combat or secondary stats (action points/hitpoints etc.) and if i level up they reset to normal.

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Posted: Feb 02, 2013 6:04:47 PM - Report post  (0)  (0)       Post Reply  post reply  

At every level up the stats are recalculated off base stats.

But the Editor seems to have problem determining the base stats

Here is screenshot i.imgur.com/L4EmVCY.png

It works flawlessly for the main character on the first mission, and it becomes sporadic after that.

[Edited by JamesX, 2/2/2013 6:06:20 PM]

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Posted: Feb 03, 2013 4:02:28 AM - Report post  (0)  (0)       Post Reply  post reply  

I'm having a similar but different issue with the GoG version of the editor. Apologies in advance if this has already been posted earlier. I'm tired and didn't feel like searching through the many pages to see. I'm able to edit the majority of the stats with no issues, though some do not properly change such as crit chance and crit damage on the secondary character.

This is a negligible issue in light of the major one that happens after editing. My ability to save the game or load into different scenes breaks. I get an infinite load screen after changing values, and upon reloading the game I see "Corrupted save" in place of the saved game name.

[Edited by poster55, 2/3/2013 4:07:59 AM]

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Posted: Feb 03, 2013 4:34:36 AM - Report post  (0)  (0)       Post Reply  post reply  

@poster55: This has been reported. It happens when you edit stats for a few characters like the Doc. I'm still investigating all problems. As mention in the notes, this game is script based and therefore you need to make lots of backups of your saves before editing something.
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Posted: Feb 03, 2013 6:03:38 AM - Report post  (0)  (0)       Post Reply  post reply  

Daredevil suffers from the same edit> save> crash issue as reported with Doc.

[Edited by lydonb, 2/3/2013 6:04:31 AM]

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