Indeed so have I. You just have to get the right address in one sitting it seems. As soon as you start a new mission the addresses change and you have to start from scratch.
Or at least that was my experience. Ideally you should have 5+ of an item for this (I even used it for UFO flight comps and power sources). Just go to the grey market (situation room) to see how much you have of each item. 'First scan' the value (i.e. the amount of whatever you wish to increase) in CE (no need to change any of the settings just select the XComGame.exe process and search with the default ones). Sell of 1 unit of the item and use the 'next scan' option with the new value. Repeat that until you have 1 address left. Change the value of that address to a high enough number (enough to last you through the rest of the game, 5000 or 10000 should do). And done.
It will be persisted in savegames so you only need to do it once.
Edit: Just noticed the new savegame editor has Unlimited Resources option, it sound like that would do what you need too.
When I make the change to the value of say Alloys, do I just save the game and reload for the quantity in game to change? I am able to find the address for the alloys (for ex.) but don't see how this changes in game Sorry, new to manual memory hacking like this..
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