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Official Trainer Thread  Transformers: Fall of Cybertron Trainer
 
zablor1137  posted on Sep 07, 2012 6:34:42 PM - Report post

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hey guys just to let you no the games just had an update of about 200mb , keep up the good work cal
 
zablor1137  posted on Sep 08, 2012 8:08:00 PM - Report post

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ty guys for updating the trainer , have a nice weekend
 
saurabhfzd  posted on Sep 16, 2012 12:55:00 PM - Report post

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sorry for the late appreciation...thank u guys for the trainer. works really well.
 
Jaymz_Hetfield  posted on Jun 25, 2013 6:32:19 AM - Report post

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Game crash always after 2 or 3 chechpoints.

I think the last patch was the November 15, 2012.

twitter.com/HighMoonStudios/status/269195254509477888

www.highmoon.com/community/hms/blog/2012/11/15/balance-changes-for-fall-of-cybertron-mp

A lot of thanks in advance.

 
Caliber  posted on Jun 26, 2013 9:10:36 AM - Report post

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pwiz will be posting updated trainer. there wasn't much changed in the small steam update.

stay tuned for new trainer

best,
Cal

 
Jaymz_Hetfield  posted on Jun 27, 2013 8:05:05 AM - Report post

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Thank u very much. Works perfect.
 
hatchets  posted on Aug 09, 2013 3:05:34 PM - Report post

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Iv latest trainer and running on admin mode, game crashes whenever a cutscene plays or any sort of animated sequence starts when you have cheats on. Was there a tiny update that snuck out? or something i may be doing wrong?
 
benduhova  posted on Aug 09, 2013 6:41:51 PM - Report post

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quote:
originally posted by hatchets

Iv latest trainer and running on admin mode, game crashes whenever a cutscene plays or any sort of animated sequence starts when you have cheats on. Was there a tiny update that snuck out? or something i may be doing wrong?

For what I have understood, (third time I play the story) the game has 2 phases:
1)a battle phase where enemy are actively shooting at you in wich the trainer works perfectly (health, unlimited ammo, no reload, all the various powers ect.)
2)a story/exploratory phase were there are no enemies in your immediate surround and/or are not actively hunting for you.
In this phase you will notice that the weapon arm is often shown without weapon, that there are cinematics playing (squeezing through passages), that you can activate switches doors ect, changing stances and movement speed arbitrarly, and often hear banter between the character and its allies or enemies.
In those cases the trainer will keep the ammo locked for a weapon that isnt there or health for a value that should never change and that might freak out the executable and simply crash to desktop when it saves.
So by simply deactivating the options one used during the fight phase most of the crashes are avoided.
There will still remain some crashes when the cutscene is linked the the destroying of the enemy so that your last bullet fired with unlimited ammo still on will trigger the scene and possibly crash the game. There are a couple of places where this happens like when you first meet the Leapers or during the final chapter where cutscenes are often mixed in the battles.

But interestingly I found out that the saving system is pretty solid and even if the game crashes, simply reloading the game contiues from where the the CTD happened so no long replay of game sections (exeption is the last boss fight).

I dont know if the trainer maker will or can do anything about it, but just remembering to switch off the trainer options immediatly after the fight will remove a lot of the crashes.

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