XCOM: Enemy Unknown Discussion
; DLC Script Packages (if needed in editor)
Been combing through them to see what I can find
m_sExitToDesktop=EXIT TO DESKTOP
m_strExitToPSNStoreTitle=EXIT TO PLAYSTATION®STORE
m_strExitToPSNStoreBody=To access PlayStation®Store the game will exit. When you leave PlayStation®Store the game will restart. Do you want to go to PlayStation®Store?
m_strYouHasDLC=You now have access to a mini-campaign for XCOM: Enemy Unknown! Start a new game and await word from the Council.
[Edited by AussieMark, 9/25/2012 10:44:17 AM]
[Edited by AussieMark, 9/25/2012 11:10:23 AM]
X-Com was one of my first game and it always was some kind of holly grail for me, I hope this one will be good and for 45 eu buck it rather be
As always paitence is a virtue many seem to have forgotten, my self included from time to time.
I hope we will be able to mod it.
[Edited by Kendric, 10/3/2012 4:02:40 PM]
Gotta have some skill to play this hardcore game :P. the X-com UFO defense editor was a base, plane, troop, resources editor but you were still limited in the time units.
Granted, 255 energy/time united rofl stomped everything but you were still terrified of chrysalids.
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