I voted for the first option because it effectually removes your ownership of the product
Put simply, I agree.
Very much so here as well. After the royal cluster that was Ghost Recon: Future Soldier's release, I especially won't have any of Ubisoft's DRM in particular, an until they pull their heads out of their asses I'm never buying a single game from them again, not even for consoles.
I admit I'm a bit hypocritical, though. Steam itself is a DRM platform, but now that offline mode is stable and reliable, and the fact that it's a very community oriented DRM platform make it well worth using in my book. (Though I'm practically never without internet, either.)
Oh man, the supposed "free to play" games are the worst. I used to play a lot of these, but stopped doing it when they all went the way of "pay to win" because they needed more than donations. Creating almost unlimited unfair advantages just because you are willing to spend more money totally ruins a game.
Oh man, the supposed "free to play" games are the worst. I used to play a lot of these, but stopped doing it when they all went the way of "pay to win" because they needed more than donations. Creating almost unlimited unfair advantages just because you are willing to spend more money totally ruins a game.
Yeah, P2W is all but the absolute standard these days. The only truly F2P game with no P2W whatsoever I've played is Path of Exile (Link), which really is intently focused on cosmetic items only. I suppose I would also include World of Tanks as a relatively fair game in terms of freeness, the Premium tanks you buy with real-money currency are really just specialized for certain things and not any better than regular tanks of their tier, and the Premium membership, while pretty much essential for me, is basically just an XP and credits boost for 1-30 days, so it's not really a huge advantage either.
My biggest annoyance is requiring Steam to be running so that I can play non-Steam games. Getting a work around for that while I had no internetz was needlessly complicated.
But I suppose that's Steam-specific. In which case, I'll go for overpriced DLC that was being developed as part of the original game anyway.
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My biggest annoyance is requiring Steam to be running so that I can play non-Steam games. Getting a work around for that while I had no internetz was needlessly complicated.
But I suppose that's Steam-specific. In which case, I'll go for overpriced DLC that was being developed as part of the original game anyway.
You take that back! Steam is a perfectly nice girl, you just have to get to know her better! I guarantee it's worth it if you have people on your friends list to chat with. I'll even be your friend, if you don't have enough to justify it!
Online DRM is usually a case of checking your account online, but for titles like Diablo 3 it sends data back and forth, its technically not a DRM at this stage but you do have to be online yes.
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I go with the second option (Constant Patching), You know it's not always bad if developers release some patches to improve the game or fix the defects and bugs, but now days patching is kinda like an excuse for some companies to release a game with full of bugs and then patching constantly.