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 edit to unlock bp's at cc  
 
 
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Posted: Jul 15, 2012 11:13:13 AM - Report post  (0)  (0)       Post Reply  post reply  

ive been looking for awhile now and cant seem to find a way to add
bonus powers in a way to unlock them for new games
(only manage to add extra bonus power, which is not what i want)

i tried using the bool edit and set the condition(s) to true
(using setting listed in a pastebin somewhere)
but it dint work

i just REALLY dont want to reinstall me1 and replay everything for the 5th time, jus for the powers, (and not have the ashley/kaidan swap be buggy)

also, so i dont have to beat me3 once again, to access
ng+ benifits, can i just drop a ng+ and/or legend .pcsav into the folder? (or is that not what it is(cause lived to fight dont mark a me3 save available for import)
i know i have to add my guns/armour another way



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Posted: Jul 15, 2012 4:09:12 PM - Report post  (0)  (0)       Post Reply  post reply  

What powers are you talking about?
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Posted: Jul 15, 2012 8:37:17 PM - Report post  (0)  (0)       Post Reply  post reply  

i only need reave and barrier
(cause i let kaidan die always)
but i wanted to leave it at bonus powers in general
just in case there were other who wanted other unlocks

Bonus powers

BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115

from the non descript threads and such on other sites,
i assumed i go to raw-plot (tag down) bool variables
and find the numbers that match up with the plot condition and plot state, and set them as true

but apperantly thats not how it goes

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Posted: Jul 15, 2012 8:55:07 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Mijinion:

i only need reave and barrier
(cause i let kaidan die always)
but i wanted to leave it at bonus powers in general
just in case there were other who wanted other unlocks

Bonus powers

BonusPowerID = 1 Carnage, PlotConditionalID=1282, PlotStateID=22113
BonusPowerID = 2 Marksman, PlotConditionalID=1278, PlotStateID=22109
BonusPowerID = 4 ProximityMine, PlotConditionalID=1274, PlotStateID=22105
BonusPowerID = 8 Decoy, PlotConditionalID=1272, PlotStateID=22103
BonusPowerID = 16 ProtectorDrone, PlotConditionalID=1270, PlotStateID=22101
BonusPowerID = 32 EnergyDrain, PlotConditionalID=1269, PlotStateID=22100
BonusPowerID = 64 InfernoGrenade, PlotConditionalID=1277, PlotStateID=22108
BonusPowerID = 128 Reave, PlotConditionalID=1276, PlotStateID=22107
BonusPowerID = 256 Stasis, PlotConditionalID=1280, PlotStateID=22111
BonusPowerID = 512 WarpAmmo, PlotConditionalID=1279, PlotStateID=22110
BonusPowerID = 1024 Barrier, PlotConditionalID=1275, PlotStateID=22106
BonusPowerID = 2048 GethShieldBoost, PlotConditionalID=1271, PlotStateID=22102
BonusPowerID = 4096 Fortification, PlotConditionalID=1281, PlotStateID=22112
BonusPowerID = 8192 ArmorPiercingAmmo, PlotConditionalID=1273, PlotStateID=22104
BonusPowerID = 16384 Slam, PlotConditionalID=1283, PlotStateID=22114
BonusPowerID = 32768 DarkChannel, PlotConditionalID=1284, PlotStateID=22115

from the non descript threads and such on other sites,
i assumed i go to raw-plot (tag down) bool variables
and find the numbers that match up with the plot condition and plot state, and set them as true

but apperantly thats not how it goes

Set all of the PlotConditional tags to one you have unlocked, and it'll give you all of 'em. I deleted the game so I can't say for sure, but I believe leaving the tag open at = will also work.

[Edited by Shotgunmaniac, 7/15/2012 8:55:20 PM]

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Posted: Jul 16, 2012 10:06:19 PM - Report post  (0)  (0)       Post Reply  post reply  

i dont think im using the right tools, or something

cause in gibbed, there is no plot this or that, jus generic bool
values, and if it was right then it shouldve worked,

but the threads that talk about modding this stuff
have no instructions at all

ok found section in coalesced
biogameini- sfxgame -sxfprofilesettings- bonuspowerunlockdataarray

changed the 2 i need to unlock with carnage
(unlocks with first normandy conversation w/ vega) dint work
but i was passed that so it has to be set prior to meeting condition in current playthrough,

so iv set it to unlock with powers you get from javik
i dint know what power unlocks first so i put one with each,
then if one unlocks ill reload change to same and try that

was no in game notice so i dont know when or what triggerd,
but once i realized that i was still using the char
that i was trying to replace (cause it had dead crew cause of wrong conversation choice)
i made a new char and both skills i was trying to unlock were available despite not being available in the other

[Edited by Mijinion, 7/17/2012 9:38:47 PM]

**still cant choose reave or barrier from the med-bay menu
only thing i can think of is that the powers unlocked by
ashley and kaidan are only available if the respective person is still alive
idk maybe this is a defacto part of the game i just dint catch
cause my always having set kaidan to die

otherwise i have no clue what the games issue is

[Edited by Mijinion, 7/18/2012 3:49:37 PM]

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