btw, little exploit ive found, if you have more than one construction ship, and havnt place down a station, you can place multiple stations, in location your only suppose to have 1 of. I had 4 ships, and build 4 stations above a planet, which vastly increased my ship production. Link
[Edited by rcboothman, 6/9/2012 11:15:01 AM]
exploit building more then 1 station doesnt work anymore in new patch 1.02
The changes are the following :
1. J -> shortcut to research screen fixed in early missions 2. issue with loading empty slots fixed 3. N-> shorcut with building turrets in mining stations fixed 4. issue with missile frigate dropping of hyperspace when changing to defend fixed 5. defend/attack buttons now keep online to show the specific state of the ship 6. new speed shortcut key (b to speed increase, t to stop it). The speed will drop to normal if a dialog or combat starts 7. issue with attack music going up to maximum when the user didn't specify maximum volume fixed. 8. load/save in mission3,mission5 and mission7 fixed 9. fixed issue in mission6 where the player would loose is tech when loading back a saved game. 10. issue with ships auto-attacking when instructed to retreat fixed. 11. Auto focus on groups implemented, by double clicking on the group key. 12. Exploit of building more than 1 military/mining station in the same planet/asteroid fixed. 13. Loading a previous level, would make the current level unplayable in the task list in the campaign. 14. Issue with ships travelling at hyperspeed when loading back a saved game. 15. Issue with ships getting stuck on the shipyard when enemy ships were in the vicinity. 16. Mission12 gameplay balance changed. (mission is easier).