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Posted: Jun 11, 2012 9:32:10 PM - Report post  (0)  (0)       This topic is locked   post reply 

not just Destroyers but all type of ships like Cruisers and Battleships + jump faster / train faster / jump longer distances
the only good thing is the AI come in wave and u can defend if u are quick
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Posted: Jun 12, 2012 11:40:48 PM - Report post  (0)  (0)       This topic is locked   post reply 

HI

How to complete num 4 of the campagne destroyer something like that it is called,The one where you protect the colony ships.
I have no where near the ships or firepower of the ai.

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Posted: Jun 15, 2012 11:00:13 PM - Report post  (0)  (0)       This topic is locked   post reply 

 quote:
 originally posted by rcboothman:

btw, little exploit ive found, if you have more than one construction ship, and havnt place down a station, you can place multiple stations, in location your only suppose to have 1 of. I had 4 ships, and build 4 stations above a planet, which vastly increased my ship production.
Link

[Edited by rcboothman, 6/9/2012 11:15:01 AM]

exploit building more then 1 station doesnt work anymore in new patch 1.02

The changes are the following :

1. J -> shortcut to research screen fixed in early missions
2. issue with loading empty slots fixed
3. N-> shorcut with building turrets in mining stations fixed
4. issue with missile frigate dropping of hyperspace when changing to defend fixed
5. defend/attack buttons now keep online to show the specific state of the ship
6. new speed shortcut key (b to speed increase, t to stop it). The speed will drop to normal if
a dialog or combat starts
7. issue with attack music going up to maximum when the user didn't specify maximum volume fixed.
8. load/save in mission3,mission5 and mission7 fixed
9. fixed issue in mission6 where the player would loose is tech when loading back a saved game.
10. issue with ships auto-attacking when instructed to retreat fixed.
11. Auto focus on groups implemented, by double clicking on the group key.
12. Exploit of building more than 1 military/mining station in the same planet/asteroid fixed.
13. Loading a previous level, would make the current level unplayable in the task list in the campaign.
14. Issue with ships travelling at hyperspeed when loading back a saved game.
15. Issue with ships getting stuck on the shipyard when enemy ships were in the vicinity.
16. Mission12 gameplay balance changed. (mission is easier).

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Posted: Jun 18, 2012 12:46:05 PM - Report post  (0)  (0)       This topic is locked   post reply 

any update for this trainer??
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Posted: Jun 18, 2012 1:13:02 PM - Report post  (0)  (0)       This topic is locked   post reply 

Current trainer is designed to work through multiple patches. We will not look into it until we have multiple reports of it no longer working.
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Posted: Jun 19, 2012 7:08:52 AM - Report post  (0)  (0)       This topic is locked   post reply 

 quote:
 originally posted by PWizard:

Current trainer is designed to work through multiple patches. We will not look into it until we have multiple reports of it no longer working.

Since the last patch (v1.02) the Trainer no longer works for me...

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Posted: Jun 19, 2012 12:22:07 PM - Report post  (0)  (0)       This topic is locked   post reply 

they released a new built version 1.2 (1.4 gig)
trianer doesnt work anymore FYI
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Posted: Jun 19, 2012 12:23:16 PM - Report post  (0)  (0)       This topic is locked   post reply 

I noticed the size of the patch. Then I noticed that was about how big the game is... are they making us download the entire game again for a patch?
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