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Posted: Jun 19, 2012 11:37:01 AM - Report post  (0)  (0)       Post Reply  post reply  

Very nice!!


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Posted: Sep 09, 2012 6:44:43 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by powergrind:

I just use this cheat event

character_event = {

id = 280004
desc = "Cheat event 4"
picture = GFX_evt_council #Placeholder?
is_triggered_only = yes

option = {
name = "Cure"
remove_trait = maimed
remove_trait = ill
remove_trait = wounded
remove_trait = stressed
remove_trait = leper
remove_trait = syphilitic
remove_trait = lunatic
remove_trait = incapable
remove_trait = depressed
remove_trait = celibate
remove_trait = imbecile
}


option = {
name = "Malady"
add_trait = maimed
add_trait = ill
add_trait = wounded
add_trait = stressed
}

}

and then add a new line of, remove_trait = (blank) and it works. So either use that cheat event and add/remove what you want or create your own. I'm also under the assumption that you know how to create a cheat event text file and everything so I wont go into detail about that.

Hey man I am unable to add "Hunchback" and "Slothful" to the list of traits (it just doesn't appear in-game) do you know a way to remove them both? Thanks.

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Posted: Sep 30, 2012 7:45:11 PM - Report post  (0)  (0)       Post Reply  post reply  

Do they get removed even though they don't show up? If so it doesn't really matter if they don't show up. I also just checked another event text doc and slothful and hunchback both appear as is (they sometimes are named differently then how they show up in-game).

Also just in-case you're writing the line wrong it should look like this

remove_trait = hunchback
remove_trait = slothful

Other then that I don't really know what could be going on.

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