I should also mention that on the first activation, the attribute resets to 5. On the second activation, the attribute is increased to 1,000.
Also, simply activating the cheat after the attribute resets isn't a great workaround. It's not even a workaround, in fact. The attributes reset rather quickly after the attributes are set to 1,000, so it's fairly common to enter battle only to discover the attributes have reset. EDIT: I need to do some more testing, but I think the resetting happens more frequently when all attributes are raised.
I used Cheat Engine to manually set the attributes to 1,000, locked the attributes at 1,000, and waited a few seconds before unlocking. This method seems to keep the attributes at 1,000 for a brief while longer than the trainer's method. However, they will still reset.
FYI: You can use UE Explorer and Gildor's Extract tool to check out the AGOTGame.u classes. I don't know if that will have any value to you, but it eliminates the "is it an int? is it a float?" guesswork.
start the battle press space tab to the unit that the options work on press the option(s) to give the super values attack enemies die in one shot usually, often with dramatic video scenes
i seen no need to do anything more with the trainer
start the battle press space tab to the unit that the options work on press the option(s) to give the super values attack enemies die in one shot usually, often with dramatic video scenes
i seen no need to do anything more with the trainer
best, Cal
How about an option to activate all of the super attribute cheats at once? Pressing five keys twice after every battle is tedious. Cheats shouldn't be tedious.