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 ea/bw sound issues...?  
 
 
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Posted: Mar 18, 2012 4:15:21 PM - Report post  (0)  (0)       Post Reply  post reply  

every EA/bioware game ive played has messed up sound

main screen and cutscenes have thier own volume
dialogue cuts in and out
(quiet spots, and its hard to hear in the first place)

is there a program thatl fix that or something

or are we stuck needing a third arm to constantly adjust the volume knob?

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Posted: Mar 18, 2012 4:21:27 PM - Report post  (0)  (0)       Post Reply  post reply  

I've noticed this in DA 2, ME 2 and Me3

I don't know what it is, but I also find it extremely annoying.

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Posted: Mar 18, 2012 8:33:22 PM - Report post  (0)  (0)       Post Reply  post reply  

Dito to that, I never noticed it in my first play through of Mass Effect 3 but now that I'm on my third Ive been noticing alot more problems with volume and dialogue. There have been several times where text will come up for dailogue on screen and no one will be talking or i can barely hear them. I noticed this in Dragon age as well. I'm not saying that EA or bioware are bad companies but if they are going to stand by there products you think they would do a better job the first time around catching bugs like this. Just doesnt seem like very proud work to me...but then again I'm not a game editer so I dont know what all goes into it. I just buy the damn things and play them.
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Posted: Mar 19, 2012 1:49:10 AM - Report post  (0)  (0)       Post Reply  post reply  

I have not seen this issue. Just a few glitches.
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Posted: Mar 19, 2012 11:58:59 AM - Report post  (0)  (0)       Post Reply  post reply  

THX studio codec or whatever it is
helps a bit, but its still there

it could be a matter of just not having the best
sound controllers (ie;3d sound, EAX 5.0 hd... the softwares that come with higher end cards))

but while easily passed over its still , a sizable detriment to the initial and continued quality of the games,
since they havent done anything about it since DA:O
(actually wasnt too bad if i recall)

i woulda not released these games with such a quality breaker
...i blame EA (dang sports nazis)

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Posted: Mar 19, 2012 2:49:28 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Mijinion:

THX studio codec or whatever it is
helps a bit, but its still there

it could be a matter of just not having the best
sound controllers (ie;3d sound, EAX 5.0 hd... the softwares that come with higher end cards))

but while easily passed over its still , a sizable detriment to the initial and continued quality of the games,
since they havent done anything about it since DA:O
(actually wasnt too bad if i recall)

i woulda not released these games with such a quality breaker
...i blame EA (dang sports nazis)

I never noticed sound issues in DAO. I updated my Real Drivers form my On board sound and its working fine now

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Posted: Mar 19, 2012 3:30:58 PM - Report post  (0)  (0)       Post Reply  post reply  

I've experienced the problem in ME3, but not DA:O. For me it only occurs when I get dialogue over comms, where moving Shepard will cut the dialogue off, but then resumes from the next line.

Quick fix: don't move when comm dialogue starts, and keep the mouse where it is- sometimes even changing the view can cause the same problem.

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Posted: Mar 19, 2012 4:28:57 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Skyheart:

I've experienced the problem in ME3, but not DA:O. For me it only occurs when I get dialogue over comms, where moving Shepard will cut the dialogue off, but then resumes from the next line.

Quick fix: don't move when comm dialogue starts, and keep the mouse where it is- sometimes even changing the view can cause the same problem.

Yeah, I have this exact problem, it occured in ME2 as well. Had a X-FI sound card for both, my guess is the positional audio does not function correctly in all situations. Kinda frustrating because positional audio is not exactly new, I remember positional audio in Half Life 1 back in the day.

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