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Posted: Mar 07, 2012 6:51:12 PM - Report post  (0)  (0)       Post Reply  post reply  

according to the guide book there are 16 dfferent endings 8 with reaper base distroyed in me2 and 8 with it saved

base saved
less than 1750 readiness rating
1750+ RR
2050+ RR
2350+ RR
2650+ RR
2800+ RR
4000+ RR
5000+ RR

base destroyed
less than 1750 readiness rating
1750+ RR
1900+ RR
2350+ RR
2650+ RR
2800+ RR
4000+ RR
5000+ RR

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Posted: Mar 07, 2012 6:56:40 PM - Report post  (0)  (0)       Post Reply  post reply  

I've been trying to run though multiplayer in a private room with only myself, using the trainer, but I eventually end up getting killed even with unlimited shields and health active.
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Posted: Mar 07, 2012 7:00:57 PM - Report post  (0)  (0)       Post Reply  post reply  

reposting

my ability points were reseting so i leveled myself up to 100 with all skills maxed everything was fine unti i got an ability from the med bay im gonna try level 110 see if that works

ok i leveled up to 141 saved my game exited and then loaded everything was good but after a cut scene it reset gonna try 160
any help would be appreciated

[Edited by beldive76, 3/7/2012 7:39:36 PM]

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Posted: Mar 07, 2012 7:09:14 PM - Report post  (0)  (0)       Post Reply  post reply  

@Blazar -- Multiplayer is still multiplayer, even if you are playing with yourself.

[Edited by PWizard, 3/7/2012 7:09:54 PM]

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Posted: Mar 07, 2012 7:14:21 PM - Report post  (1)  (0)       Post Reply  post reply  

 quote:
 originally posted by bmnbuckeye:


Originally posted by drysdan:

I think the Shepherd skills reset is controlled by a variable in the Coalesced.bin file. Get the coalesced editor from the forum at Link and open your Coalesced.bin file.

Search for the variable bbudgetenforced, and change it from 'true' to 'false'

I think that fixes it.

Unfortunately it doesn't seem to have held... Started a new mission and again everything wiped I'll double check the files again...

Ok, so if it wasn't the bbudgetenforced variable, I think it can only be one other thing.

The way I understand it, for the Shepherd character only, the game calculates how many points he should be able to have, based on what level he is, and if his total skills upgrades exceeds that many points, it resets all his skills, and gives him all the skill points he should have earned for his level.


I was dumb enough to change two things in the Coalesced.bin at the same time, and I assumed that the budgetenforced line was the one that fixed it. Since it's not, I think it's this:


Using the Coalesced.bin editor, go to biogame.ini/sfxgame/sfxgameconfig

and find the field 'levelrewards'

It's a list of how much exp you need for each level, and how many skill points you and your 'henchmen' get.

Edit the TalentReward= line for the next level you need, adding as many points as you want, and do the same for your team members using the HenchmanTalentReward= item.

Upon your next level up, you'll have a lot of points, and they should stick.

Note, it may work to edit the point levels for a lower level than you already have, thus increasing the limit of points when the game calculates if you've exceeded your points and preventing it from resetting the skills. I can't confirm this, however.

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Posted: Mar 07, 2012 7:49:05 PM - Report post  (0)  (0)       Post Reply  post reply  

I find that if you don't lvl the special power that you learn from your team and just lvl everything else, it won't reset. Cause no matter how much I tried to up my lvl, the powers reset only when I lvl up the final power.
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In Italy for 30 years under the Borgias they had warfare, terror, murder, and bloodshed, but they produced Michelangelo, Leonardo da Vinci, and the Renaissance. In Switzerland they had brotherly love; they had 500 years of democracy and peace, and what did that produce? The cuckoo clock ...
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Posted: Mar 07, 2012 7:59:10 PM - Report post  (0)  (0)       Post Reply  post reply  

Using the Coalesced.bin editor, go to biogame.ini/sfxgame/sfxgameconfig

and find the field 'levelrewards'

It's a list of how much exp you need for each level, and how many skill points you and your 'henchmen' get.

Edit the TalentReward= line for the next level you need, adding as many points as you want, and do the same for your team members using the HenchmanTalentReward= item.

Upon your next level up, you'll have a lot of points, and they should stick.

Note, it may work to edit the point levels for a lower level than you already have, thus increasing the limit of points when the game calculates if you've exceeded your points and preventing it from resetting the skills

By drysdan

Confirmed works!

[Edited by Gotoma, 3/7/2012 8:10:57 PM]

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Posted: Mar 07, 2012 8:25:22 PM - Report post  (0)  (0)       Post Reply  post reply  

I too prefer a crash-free unlimited shield if possible over unlimited health. As said before, there are some attacks that will instant kill you if shield is depleted. That said, unlimited health is still better than nothing. Thank you for a great trainer.
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