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 Console event code for economy tech?  
 
 
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Posted: Feb 15, 2012 2:07:17 AM - Report post  (0)  (0)       Post Reply  post reply  

Military and culture have already been listed. What I couldn't find in the files was anything for increasing economy tech. I could attempt to mod it in, but I'd have to guess what it was named.
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Posted: Feb 15, 2012 10:27:09 AM - Report post  (1)  (0)       Post Reply  post reply  

Do that, that increases it, personally i used it so many times that my demesne is 700 and i rule everything personally, i think i currently have minimum 3 stars in every research\military\economy.

-How to increase critical character traits like 'martial, learning, stewardship, learning' etc.-
1-Go to religious_events.txt
2-Press ctrl+f and search: name = "EVTOPTA39303"
3-Add the following lines under option = {
name = "EVTOPTA39303" #Yes Please':
change_learning = 100
change_martial = 100
change_diplomacy = 100
change_stewardship = 100
change_intrigue = 100
4-Save and enter the game
5-Open console and type event 39303. Your character will get 100 points for each of this traits.

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Posted: Feb 17, 2012 8:47:37 PM - Report post  (0)  (0)       Post Reply  post reply  

Sort of an indirect way about it. I prefer to not have my "guy" be decked out in fake stats, but rather give him desirable traits.

I'd much rather find a way to duplicate the adding of random progress available for military and culture to econ.

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Posted: Feb 26, 2012 7:23:10 PM - Report post  (0)  (0)       Post Reply  post reply  

One problem with event modding is that unless you are very careful, those events will also fire for AI opponents.
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Posted: Feb 28, 2012 8:43:02 PM - Report post  (0)  (0)       Post Reply  post reply  

One way around that is to create an event with impossible prerequisites. Still not sure what to call that tech branch if I do, though.

[Edited by TacomaYakko, 2/28/2012 8:43:22 PM]

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