King Arthur 2: The Role-Playing Wargame Cheats
go in my case to:
So where ever you installed the game.
There you will see a folder called CFG, then go to the folder Locations.
In the Locations folder you can find all the building types.
Just open these with Notepad.
For instance i openend TyrantChristian.cfg;
here you can see the cost, building time, faith req, etc. Also the name of the unit (example: Building.Type=Lionhearts).
there is also a row in the column called; Building.Effect.value=1 (or whatever number is there)
change the 1 to a different number (example=6) and you would be able to recruit 6 units instead of 1 (This is for 1 building, if you have two buildings of the same type the number doubles ingame).
The first 3 or 4 columns is for the units, the rest is for building moddifiers and the unit skills.
The Cfg files with units in them are:
DragonLair.cfg, BeastLair.cfg, BlackToothBeastLair.cfg, GiantLair.cfg, GolemLair.cfg, RightfulChristian.cfg, RightfulOldFaith.cfg, TyrantChristian.cfg, TyrantOldFaith.cfg.
And the rest is up to you's...
[Edited by Damios, 2/3/2012 10:28:10 AM]
The files containing the lair units is kinda different from the others, but I just need to identify the desierd building and then add the wantet number behind "value", right?
just open dragonlair.cfg with notepad. then you will see that the first collum is for the red dragon, second white and third black, the rest of the collums/sections is not important. so locate the line
Building.Effect.value=1 and change this to whatever you want.
Now when ingame i noticed that when i first got a lair nothing was changed, but as soon as i upgraded it, it did change. also you'll proberly have to repeat everything, each time they update the game.
The trainer isn't working (YES I used it with the x86 versions of the game), and all I really want to do is get a ton of cash. Thoughts?