King Arthur 2: The Role-Playing Wargame Discussion
x86 architecture is an archaic term for 32-bit that came from a specific family of processors that had their model numbers end in 86 (and were simply referred as having 86 instruction sets).
[Edited by moderator Neo7, 1/28/2012 8:10:54 AM]
the 32 bit .exe's are named the following:
we've already made several trainers for 64 bit so it's not much more work for us to do it. in fact we made the FIRST 64 bit trainer EVER created for crysis years ago.
for games that include two versions of the game, it's redundant to do 2 trainers so we do not make one for the 64 bit, as there is little incentive to do so and twice the work.
for games like king arthur 2 which just came out, there are SIX executables, two for each dx9,dx10,dx11 for x86 and x64. it's ridiculous and stupid for us to make 6 trainers for this one game or to support 64bit when the 32bit version of the game looks identical and plays roughtly the same on 99% of PC machines. we chose to stick with 32 bit since it works on all machines/OS.
I would say expect a 64 bit trainer when there is a title that ONLY has a 64 bit .exe or if there is a great incentive for us to make it when there is already 32 bit version. Right now developers aren't making the switch to 64 bit in droves and so neither are we.
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