King Arthur 2: The Role-Playing Wargame Discussion
You could always BUY the game and use the updated trainer as well.
Thanks for the fast reply, followed your suggestions but still no luck, found out that the game crashes on DX10 and DX11 aswell when trying to move towards the first quest encounter.
Ill just buy the game
Yesterday the trainer was working fine on the x86 version and id press f1 to active the trainer and all would be good in the prolog campagin
However today i decided to try the main campagin and the moment i press f1 and hear the "trainer actived", im immediately getting spammed with "activated" even with numlock off. ive checked the version number ant its still only 1.1
So to recap Im running the STEAM 32bit 1.1 game version i get the "trainer activated" prompt followed immideately with non stop "Activated" and no there are no keys being pressed and ive even taken the keys off to check (using a Zboard)
Since it only increases current count, once combat starts it defaults back to the max unit count.
Before the Add Unit Function is a permanent modification to max unit count, so it can be used for all sorts of fun.
if you AUTO BATTLE, you will find that the unit size DOES work, as your units will 'decrease' if some are killed, but the value 'sticks'.
i cannot modify the hard coded 'unit sizes' in battle that is played out fully in battle mode. having 10000 archers moving in a single formation would be stupid, and further would likely crash your computer. they imposed a limit on this and it's hard coded.
the increased troops is for auto healing your group and/or using in auto battles.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.