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Official Trainer Thread  King Arthur 2 Trainer
 
PWizard  posted on Jan 29, 2012 9:25:40 AM - Report post

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are you manually running the 32bit version of the game exe? have you disabled/uninstalled all AV, firewall and other security software? right click run as admin on trainer?

You could always BUY the game and use the updated trainer as well.

 
Apocalypse11  posted on Jan 29, 2012 10:22:16 AM - Report post

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Hey Pwiz,

Thanks for the fast reply, followed your suggestions but still no luck, found out that the game crashes on DX10 and DX11 aswell when trying to move towards the first quest encounter.

Ill just buy the game

 
thyco  posted on Jan 29, 2012 5:47:28 PM - Report post

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I seem to have stumbled upon a strange issue with the 1.1 trainer.
Yesterday the trainer was working fine on the x86 version and id press f1 to active the trainer and all would be good in the prolog campagin
However today i decided to try the main campagin and the moment i press f1 and hear the "trainer actived", im immediately getting spammed with "activated" even with numlock off. ive checked the version number ant its still only 1.1

So to recap Im running the STEAM 32bit 1.1 game version i get the "trainer activated" prompt followed immideately with non stop "Activated" and no there are no keys being pressed and ive even taken the keys off to check (using a Zboard)

 
JamesX  posted on Jan 29, 2012 6:12:35 PM - Report post

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quote:
originally posted by PWizard

@JamesX -- read the trainer description.


WRITTEN FOR THE ORIGINAL (1.0.05 32-BIT DX9+DX10+DX11) RETAIL VERSION OF THE GAME.

DOH

Thanks for the help

 
JamesX  posted on Jan 29, 2012 6:27:45 PM - Report post

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Not sure if it is the intention but Add Unit function does not work like it did before. Currently it is more or less a heal unit function.

Since it only increases current count, once combat starts it defaults back to the max unit count.

Before the Add Unit Function is a permanent modification to max unit count, so it can be used for all sorts of fun.

 
Gideon25  posted on Jan 30, 2012 7:36:05 AM - Report post

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Using 32 Bit. CONFIRMED. With the 1.0.05 trainer. Unit size DOES get reset each season so it gets reset back to default before a battle. As it stands unit size does NOT work.
 
Caliber  posted on Jan 30, 2012 7:47:55 AM - Report post

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quote:
originally posted by Gideon25

Using 32 Bit. CONFIRMED. With the 1.0.05 trainer. Unit size DOES get reset each season so it gets reset back to default before a battle. As it stands unit size does NOT work.

if you AUTO BATTLE, you will find that the unit size DOES work, as your units will 'decrease' if some are killed, but the value 'sticks'.

i cannot modify the hard coded 'unit sizes' in battle that is played out fully in battle mode. having 10000 archers moving in a single formation would be stupid, and further would likely crash your computer. they imposed a limit on this and it's hard coded.

the increased troops is for auto healing your group and/or using in auto battles.

best,
Cal

 
Gideon25  posted on Jan 30, 2012 8:39:11 AM - Report post

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Ah, ok cool. Auto battle then. Just a request but is there any way for infinite movement per turn on the main world map? Using the 1.0.05 trainer.
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