Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  SAVE 25% ON A ONE-YEAR MEMBERSHIP WITH PROMO CODE "CHUSAVE25" -- LIMITED TIME! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
KING ARTHUR 2: THE ROLE-PLAYING WARGAME MESSAGE BOARD
PC GAMES  
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 4 of 10     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > KING ARTHUR 2: THE ROLE-PLAYING WARGAME
 King Arthur 2 Trainer  
 
 
Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 18895 
Joined: Dec 01, 2001   
Last visit: Apr 15, 2014
Posted: Jan 29, 2012 9:25:40 AM - Report post  (0)  (0)       Post Reply  post reply  

are you manually running the 32bit version of the game exe? have you disabled/uninstalled all AV, firewall and other security software? right click run as admin on trainer?

You could always BUY the game and use the updated trainer as well.

---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to Apocalypse11
ELITE
Apocalypse11
  send PM
  view profile
  add to friends

Netherlands, The 
User #: 509506
Posts: 166 
Joined: Sep 07, 2008   
Last visit: Apr 15, 2014
Posted: Jan 29, 2012 10:22:16 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey Pwiz,

Thanks for the fast reply, followed your suggestions but still no luck, found out that the game crashes on DX10 and DX11 aswell when trying to move towards the first quest encounter.

Ill just buy the game

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to thyco
ELITE
thyco
  send PM
  view profile
  add to friends

Australia 
User #: 297438
Posts: 31 
Joined: Sep 21, 2007   
Last visit: Mar 23, 2014
Posted: Jan 29, 2012 5:47:28 PM - Report post  (0)  (0)       Post Reply  post reply  

I seem to have stumbled upon a strange issue with the 1.1 trainer.
Yesterday the trainer was working fine on the x86 version and id press f1 to active the trainer and all would be good in the prolog campagin
However today i decided to try the main campagin and the moment i press f1 and hear the "trainer actived", im immediately getting spammed with "activated" even with numlock off. ive checked the version number ant its still only 1.1

So to recap Im running the STEAM 32bit 1.1 game version i get the "trainer activated" prompt followed immideately with non stop "Activated" and no there are no keys being pressed and ive even taken the keys off to check (using a Zboard)

Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to JamesX
ELITE
JamesX
  send PM
  view profile
  add to friends

United States 
User #: 291951
Posts: 115 
Joined: Sep 10, 2007   
Last visit: Apr 12, 2014
Posted: Jan 29, 2012 6:12:35 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by PWizard:

@JamesX -- read the trainer description.


WRITTEN FOR THE ORIGINAL (1.0.05 32-BIT DX9+DX10+DX11) RETAIL VERSION OF THE GAME.

DOH

Thanks for the help

Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to JamesX
ELITE
JamesX
  send PM
  view profile
  add to friends

United States 
User #: 291951
Posts: 115 
Joined: Sep 10, 2007   
Last visit: Apr 12, 2014
Posted: Jan 29, 2012 6:27:45 PM - Report post  (0)  (0)       Post Reply  post reply  

Not sure if it is the intention but Add Unit function does not work like it did before. Currently it is more or less a heal unit function.

Since it only increases current count, once combat starts it defaults back to the max unit count.

Before the Add Unit Function is a permanent modification to max unit count, so it can be used for all sorts of fun.

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Gideon25
ELITE
Gideon25
  send PM
  view profile
  add to friends

United States 
User #: 168184
Posts: 91 
Joined: Oct 16, 2006   
Last visit: Apr 09, 2014
Posted: Jan 30, 2012 7:36:05 AM - Report post  (0)  (0)       Post Reply  post reply  

Using 32 Bit. CONFIRMED. With the 1.0.05 trainer. Unit size DOES get reset each season so it gets reset back to default before a battle. As it stands unit size does NOT work.
Trainer Maker

Send a PM to Caliber
TRAINER MAKER
Caliber
  send PM
  view profile
  add to friends

United States 
User #: 206279
Posts: 4374 
Joined: Feb 26, 2007   
Last visit: Apr 15, 2014
Posted: Jan 30, 2012 7:47:55 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Gideon25:

Using 32 Bit. CONFIRMED. With the 1.0.05 trainer. Unit size DOES get reset each season so it gets reset back to default before a battle. As it stands unit size does NOT work.

if you AUTO BATTLE, you will find that the unit size DOES work, as your units will 'decrease' if some are killed, but the value 'sticks'.

i cannot modify the hard coded 'unit sizes' in battle that is played out fully in battle mode. having 10000 archers moving in a single formation would be stupid, and further would likely crash your computer. they imposed a limit on this and it's hard coded.

the increased troops is for auto healing your group and/or using in auto battles.

best,
Cal

---------------------------------------------------------------------------
Trainer Creator
www.cheathappens.com
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Gideon25
ELITE
Gideon25
  send PM
  view profile
  add to friends

United States 
User #: 168184
Posts: 91 
Joined: Oct 16, 2006   
Last visit: Apr 09, 2014
Posted: Jan 30, 2012 8:39:11 AM - Report post  (0)  (0)       Post Reply  post reply  

Ah, ok cool. Auto battle then. Just a request but is there any way for infinite movement per turn on the main world map? Using the 1.0.05 trainer.
Page 4 of 10     First Page     Previous Page     Next Page     Last Page
Go to page: 1  2  3  5  6  7  8  9  10 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 11:34:21 PM
Return to King Arthur 2: The Role-Playing Wargame Message Board 2163 users online.   2085 guests / 78 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE