Modding - Cheat Happens Anno 2070 Message Board (Page 2)
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 Modding  
 
 
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Posted: Dec 26, 2011 5:14:24 AM - Report post  (0)  (0)       Post Reply  post reply  

does this work for 1404??
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Posted: Dec 29, 2011 1:42:39 AM - Report post  (0)  (0)       Post Reply  post reply  

Playing around with this myself

Would be nice if we could get a list of what works, what limits are & what influences which.

A poster above had issues of adding several 000's onto the wind park power output. It is most likely the number was made too big.

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Posted: Jan 11, 2012 8:34:09 AM - Report post  (0)  (0)       Post Reply  post reply  

all that i edit was

reduce all eco effect cost by 2 digits,
reduce credit cost by 1 digit,
raise positive eco effect by 3 zeros,
raise energy production by 3 zeros,
raise min max population to (L1)8-20 (L2)21-40 (L3)41-65 (L4)66-80 to increase tax generation and not have over-population problem.
raise all public building(town center, fire station, etc etc) radius to 200, big enough to cover a whole island in most cases.

Would appreciate it if someone can point me to warehouse/dock/port radius, unit limit, no fertility requirement and stuff. Admit it, settling on new island for just ONE product because of fertility issue sucks.

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Posted: Jan 13, 2012 3:47:55 PM - Report post  (0)  (0)       Post Reply  post reply  

Can you tell me which file you are editing? I have tried modding Patch1, Patch2, and Patch3 and none seem to take effect. All I'm doing is increading the influence radius a little but havent seen it actually happen. I backed up the original RDA files before editing so have ended up reverting back to them.
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Posted: Jan 15, 2012 12:04:11 PM - Report post  (0)  (0)       Post Reply  post reply  

Works fine ... thx for the tips and tricks

Changed the influenceradius of the wind turbines as well ... now they got less radius and still produce 100% power.

[Edited by klasos67, 1/15/2012 12:15:10 PM]

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Posted: Jan 31, 2012 7:02:14 PM - Report post  (0)  (0)       Post Reply  post reply  

Nothing works for me as for editing the patch1.rda, patch2.rda and patch3.rda i have changed the Town Center influence level to 100 in all three files and nothing happens when i either load my previous save game, or start a new one. no effect on any of the buildings i edit. oh by the way i do not have the autopatcher.exe in the folder anymore, i have removed it as it was suggested.

Any Suggestions?

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Posted: Feb 26, 2012 8:26:16 AM - Report post  (0)  (0)       Post Reply  post reply  

I have been modding values in the assets file quite a bit.

So far these are the changes and what has worked:
**increased power output by 4096 X any value
**increased influence radius up to 500 (focused mainly on public structures: fire, police, congress, center, etc)
**decreased maintenance costs to 1 (0 causes negative values)
**decreased energy costs to values greater than 5 (less than 5 causes negative power when you receive bonuses or something)
**increased residentcount to 150-160
**decreased productiontime for goods to 1 (causes goods to be available instantly)

Still trying to figure out how to increase the number of transports from a depot so that goods can be moved quicker

These values are at the extreme to make the game VERY EASY.

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Posted: Feb 26, 2012 3:47:03 PM - Report post  (0)  (0)       Post Reply  post reply  

would be great if someone shared these, so far the web has resulted in nothing.
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