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Modding
 
Javel1n  posted on Dec 26, 2011 5:14:24 AM - Report post

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does this work for 1404??
 
monkeybob101  posted on Dec 29, 2011 1:42:39 AM - Report post

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Playing around with this myself

Would be nice if we could get a list of what works, what limits are & what influences which.

A poster above had issues of adding several 000's onto the wind park power output. It is most likely the number was made too big.

 
lightning90  posted on Jan 11, 2012 8:34:09 AM - Report post

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all that i edit was

reduce all eco effect cost by 2 digits,
reduce credit cost by 1 digit,
raise positive eco effect by 3 zeros,
raise energy production by 3 zeros,
raise min max population to (L1)8-20 (L2)21-40 (L3)41-65 (L4)66-80 to increase tax generation and not have over-population problem.
raise all public building(town center, fire station, etc etc) radius to 200, big enough to cover a whole island in most cases.

Would appreciate it if someone can point me to warehouse/dock/port radius, unit limit, no fertility requirement and stuff. Admit it, settling on new island for just ONE product because of fertility issue sucks.

 
karldowns  posted on Jan 13, 2012 3:47:55 PM - Report post

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Can you tell me which file you are editing? I have tried modding Patch1, Patch2, and Patch3 and none seem to take effect. All I'm doing is increading the influence radius a little but havent seen it actually happen. I backed up the original RDA files before editing so have ended up reverting back to them.
 
klasos67  posted on Jan 15, 2012 12:04:11 PM - Report post

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Works fine ... thx for the tips and tricks

Changed the influenceradius of the wind turbines as well ... now they got less radius and still produce 100% power.

[Edited by klasos67, 1/15/2012 12:15:10 PM]

 
bopet  posted on Jan 31, 2012 7:02:14 PM - Report post

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Nothing works for me as for editing the patch1.rda, patch2.rda and patch3.rda i have changed the Town Center influence level to 100 in all three files and nothing happens when i either load my previous save game, or start a new one. no effect on any of the buildings i edit. oh by the way i do not have the autopatcher.exe in the folder anymore, i have removed it as it was suggested.

Any Suggestions?

 
rexychapman  posted on Feb 26, 2012 8:26:16 AM - Report post

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I have been modding values in the assets file quite a bit.

So far these are the changes and what has worked:
**increased power output by 4096 X any value
**increased influence radius up to 500 (focused mainly on public structures: fire, police, congress, center, etc)
**decreased maintenance costs to 1 (0 causes negative values)
**decreased energy costs to values greater than 5 (less than 5 causes negative power when you receive bonuses or something)
**increased residentcount to 150-160
**decreased productiontime for goods to 1 (causes goods to be available instantly)

Still trying to figure out how to increase the number of transports from a depot so that goods can be moved quicker

These values are at the extreme to make the game VERY EASY.

 
Conkker  posted on Feb 26, 2012 3:47:03 PM - Report post

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would be great if someone shared these, so far the web has resulted in nothing.
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