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Xlive memory workaround?
 
khanex  posted on Dec 03, 2011 1:44:27 PM - Report post

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Does anyone know if there's a way to stop GFWL from crashing the game every time it does a memory check? I've read something about modifying the xlive.dll but i have no idea about that stuff, i tried with a cheat engine script too but it doesn't seem to work with the new version of GFWL :\
 
inme55  posted on Dec 03, 2011 3:01:31 PM - Report post

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Close CE, after you enable it.


Should not be crash after few hours.

 
KellionBane  posted on Dec 04, 2011 6:18:56 PM - Report post

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Still crashes after 20 minutes or less.
 
Caliber  posted on Dec 05, 2011 9:01:31 AM - Report post

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thanks for testing. we updated the trainer AGAIN to make it completely invisible as much as possible to try and prevent user reported crashes that we cannot reproduce here. at any rate, credits to geri at cheatengine.org who did some further work and has seemed to confirm a second scanner in the .exe scanning the game for changes on top of xlive.

forum.cheatengine.org/viewtopic.php?t=544195&postdays=0&postorder=asc&start=30

at any rate, new trainer is completed and pwizard will post shortly.

stay tuned,
best,
cal

 
nes4r2  posted on Dec 05, 2011 3:16:26 PM - Report post

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I need some help my game keeps crashing even when creating a offline profile GFWL sucks ass I think it's also the memory check that's causing it is there any way to have a trainer that saves your game??
 
VisionHawk  posted on Dec 08, 2011 8:31:39 PM - Report post

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quote:
originally posted by Caliber

thanks for testing. we updated the trainer AGAIN to make it completely invisible as much as possible to try and prevent user reported crashes that we cannot reproduce here. at any rate, credits to geri at cheatengine.org who did some further work and has seemed to confirm a second scanner in the .exe scanning the game for changes on top of xlive.

forum.cheatengine.org/viewtopic.php?t=544195&postdays=0&postorder=asc&start=30

at any rate, new trainer is completed and pwizard will post shortly.

stay tuned,
best,
cal

Thanks guys for all your work. Seems like this one was a pain. With that said, though, from what I hear, another patch is coming because people running 32-bit OS still can't run in DirectX 11.

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