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Editing savegames
 
krustypinoy  posted on Nov 06, 2011 10:51:02 PM - Report post

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VETERAN
Yep, setting shipcon_rate to 9 just means you build ships 900% faster than you usually do. So just increase industrial output and you'll be fine.

It won't be too long before you can make leviathans in 1 turn

 
CDSAfghan  posted on Nov 08, 2011 1:52:09 PM - Report post

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ELITE
Thanks for posting the cheats on here, its my first time with SQL (I didn't last long.) But I'm getting better and its pretty neat what can be done. So thanks again guys.
 
mk45gunner  posted on Dec 12, 2011 12:25:26 PM - Report post

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SAGE
This is a way to unlock EVERYTHING, and keep the benefits, all in one turn. With the previous all tech unlock you got none of the passive benefits but this will give them.


UPDATE player_techs
SET state=5, feasibility=1, player_feasibility=0.99, research_cost=0
WHERE player_id=1;

UPDATE player_tech_branches
SET feasibility=1, research_cost=1
WHERE player_id=1;

Thanks to Marakis on the Kerb mod forum for this info.

 
tebi_tan  posted on Dec 23, 2011 11:49:35 AM - Report post

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ELITE
Can anyone help?

When I open the file with SQL-Lite I get only "Master Table", below it "Tables 99", below it "Views", below it "Indexes", and last "Triggers".

So where do I do the editing?

 
Kage_No_Ryuu  posted on Jan 11, 2012 10:05:51 AM - Report post

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ELITE
hey

I'm trying to edit the reasearch rate in sqlite, but i can't seem to get it to work. when I edit the rate_goverment_research to any number, I get 999 turns ingame in the research screen. Does anyone have any clue on what I am doing wrong?

 
mech999man  posted on Jan 11, 2012 11:58:59 AM - Report post

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ELDER
Great hints thanks guys.

[Edited by mech999man, 1/14/2012 9:56:01 AM]

 
Murry  posted on Jan 30, 2012 7:58:09 PM - Report post

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ELITE
Just found this out.

1) Go to the "strat_modifiers" table.
2) Scroll down till you hit ""AI***Bonus". Make Sure your under "player_id" = 1
3) Modifing these stats will boost your research/production/revenue. Haven't seen this effect applied to the enemy's, cause they have seperate value's.


Enjoy.

[Edited by Murry, 1/30/2012 7:59:02 PM]

[Edited by Murry, 1/30/2012 7:59:40 PM]

 
MrDhjins  posted on Feb 14, 2012 8:30:33 AM - Report post

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SAGE
@ Tebi Tan:
in the table ( number ) you can edit things, just press the triangle to the right to expand it and see all the tables that are inside. if you see the list with admiral trait and admirals and further down players then your ok.

@ evryone:
while using these edits i found that my game crashed on database exceptions. so i modded the previously states SQL statements a bit. This made the game more stable. their down below.

As for editing admirals. you can savely edit the name, gender, and evasion loyalty and the other one. however editing the admiral trait, or adding one by force makes the game less stable.

editing your player stats for more savings works fine as long as you stay below the 60 milion. above this the ammount of interest you recieve (1%) will build up your cash so fast it ultimatly goes over the 999 miljon and most certainly crashes the game. the 30 to 60 milion is more then enough to keep going throughout the game. ( if you reach the 800 milion mark, just open up the database/savegame again and reduce your savings to around 60 milion.)

For upgrading planets some research wants to add something so i diminisched them a bit wich makes them more stable

As for Research the statements below set all technologies you did not research jet to feasable and set for research in a certain order. just keep pressing cancel research until they are all canceled if you want to make your own path(like most of us would), it will still stay 1 turn per research. I did this for the stated sql removed the ones you already researched. I also changed the state and feasabilety in the previously mentioned sql statements to prevent lockouts with feasabilety over 1.00.


For Planet upgrades
First do this one:

UPDATE planets
SET resources=49000, max_resources=49000, size=20, infrastructure=1, suitability=(
SELECT suitability
FROM factions INNER JOIN players
ON factions.id=players.faction_id
WHERE players.id=1)
WHERE EXISTS (
SELECT colonies.orbital_object_id
FROM colonies
WHERE colonies.orbital_object_id=planets.orbital_object_id
AND colonies.player_id=1
)

THEN do this one:

UPDATE colonies
SET shipcon_rate=8
WHERE player_id=1

FOR RESEARCH upgrades

First this one

UPDATE player_techs
SET state=5, feasibility=1, player_feasibility=0.99, research_cost=1
WHERE player_id=1 AND state!=6;

THEN this one

UPDATE player_tech_branches
SET feasibility=0.99, research_cost=1
WHERE player_id=1;

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