I thank you for the great trainer, it runs perfect for me.
I have a question - it is possible that you implement a funktion to increase Blood and Tear point to the trainer.
This would be a nice touch.
To clarify: Whenever your army is bigger than the neutral monsters you are attacking (e.g: A neutral monster army defending a gold mine, or some random resources like gold.) they, more ofthen than not, decide to run away from you. Then, you get the option to 'Pursue them' (+Blood Points Reputation) or 'Let them go' (+Tear Points Reputation). ONLY the MAIN hero has a reputation bar, and you can see it by opening their status menu (Double click portrait), and it's right there under their Army, symbolized by a horizontal bar (White to the left side, which is Tears, and Red to the right side, Blood.)
When enough points of either side are gathered, the hero can be promoted to a higher and more powerful class. (250 points needed for 1st lvl up, 1000 points for second lvl up.)
I typed this out so that it's easy to find for Caliber, if you guys decide to add it. But it's far from necessary, the current codes make it impossible to lose anyhow.
[Edited by Monkey007, 10/16/2011 10:52:57 AM]
--------------------------------------------------------------------------- Son of HonestGamer. :-) (+.[____]·:·)
Is it possible to add a function that trains Dynasty weapons faster? It takes forever to get one up to the final level, and I have found around 8 so far
Hey Guys, Just want to thank you for the great trainer. I have the Steam version and the trainer works wonderfully as long as you follow the trainer instructions in the notes.
Just wanted to gently point out a new patch has arrived: 1.1.1, CTD'ing the game as soon as trainer is activated. Thanks for all your hard work you put down!