Guys, thank you for your hard work. If you remember, the very first Driver once had an trainer which activated slow-mo. This function forever sold me in any game which had the bullet time ability. Please; if you can be bothered, add an slo-mo function to this game. May I say, it just deserves it? Pretty please?
Greatings, troop13
PS: I think, this mostly would also resolve the Freeze timer request and should be easier to do?
hello?! The trainer doesnt work properly as it should! and i want a compplete explanation of how i should use it and what kind of version i should use for it. Plus, are you guys so busy making trainer's that you cant answer some questions or help people out with their problems?
yes, in fact we are very busy. this isn't the only game that we have patches updates and or new trainers that need or needed to be worked on.
i have no idea right now if this is truly a problem or some other issue causing your crashes. i will check this in the morning since it's 10:30pm here and i been working on various trainers and such and ready to call it a day.
if the trainer works on our legit STEAM version of the game without crashes, then likely the problem is going to be a version or administrator rights issue (or your AV or Firewall, etc.)
Hello there. Just want to add a second "crash" confirmation. Purchased through steam last night and wanted to see what interesting options the CH trainer might provide. Regardless of sequence, it will infact crash. But for consistency, load trainer, load game, F1 at the menu. "Activated" is heard. Game is fine at main. Load / continue story, game crash.
Same result if game is already loaded and already in story, load trainer, activate, game may crash after activation but game 100% crash as soon as an option of the trainer goes hot.
Edited to clarify: Didn't test all options for crash, only Numpad 8: Add Will Power Points option. Unknown if all, or only some, options are same result.
Hello there. Just want to add a second "crash" confirmation. Purchased through steam last night and wanted to see what interesting options the CH trainer might provide. Regardless of sequence, it will infact crash. But for consistency, load trainer, load game, F1 at the menu. "Activated" is heard. Game is fine at main. Load / continue story, game crash.
Same result if game is already loaded and already in story, load trainer, activate, game may crash after activation but game 100% crash as soon as an option of the trainer goes hot.
Edited to clarify: Didn't test all options for crash, only Numpad 8: Add Will Power Points option. Unknown if all, or only some, options are same result.
[Edited by SkyDebris, 10/31/2011 6:15:44 AM]
well, i just reinstalled Driver SF from scratch on STEAM. game works fine and trainer works fine with it. i had no crashes. my version at main menu says:
1.03.1013
perhaps something is blocking the trainer from being able to inject code into the game.
Hmm ok very strange. I'll experiment and see if I can issolate the cause although that is doubtful as I can't properly debug and trace the puke. If I do figure out the issue I'll post and see if it helps others with the same issue.
Edited:
VS2010 reports: Unhandled exception at 0x00bccbf0 in Driver.exe: 0xC0000005: Access violation reading location 0x0000001c.
This is a Win 7 x64 Pro build. Haven't tried it on other machines yet.
[Edited by SkyDebris, 10/31/2011 9:24:22 AM]
Edited:
Well not sure what's up. Haven't been able to isolate the cause of the crash, however a raw memory edit for Will Power points (3 addresses in Story mode) works fine so if that's all you're really after for Story and this trainer is crashing for you too, then you can at-least hack memory yourself and do the job.