A game such as L.A. Noire has this built into it. If you fail to get through some timed action sequence you can elect or not to bypass the action and continue the game.
Maybe this has been asked a thousand times before but I don't have the feedback/answer... Can/could a trainer for a certain game...such as Grand Theft Auto IV...include a means of bypassing some tough chase sequence or is this a feature that can only be programmed into the game?
[It doesn't do me any good and it is not the point to tell me how easy GTA4 was for you--I'm just 'fact finding'. I have asked elsewhere with poor results. The trainer approach would be a logical solution if it was possible. However, if it was possible I think it would already have been done.]
Cool... Now I'm going to get specific if I can? When I look through the GTA4 trainer features I don't see (or I don't understand what I'm looking for) any feature that would 'bypass' a bike chase--for instance? It was in such a chase where I quit playing because I kept crashing trying to keep up or I'd fall to far behind and lose the target. If your GTA4 trainer does offer features that would get me through this sort of chase can you elaborate on what I may be missing understanding? Thank you.
P.S. It is possible what I described in my op as bypassing timed action is not what I'm describing in this post regarding a chase sequence in GTA4? It is also possible, now that I'm clearly game specific that GTA4 is one game where this sort of bypass can not be done by a trainer?