Can a trainer feature be developed for the desperate to simply bypass a difficult timed action sequence event?
At one bottleneck point in GTA4 I quit the game because I could not get through a chase on a motorcycle fast enough. I would go to slow and fail or I would go to fast and crash and fail. I quit because I could not figure out the skill to finish this event.
R* in L.A. Noire added a bypass feature where after you failed a timed action such as getting chased by the bulldozer three times and failing you could skip through that part without any game penalty. I used this feature twice and had one of my most successfully completed game experiences. Without that feature I might have be forced to quit like I did in GTA4.
Although I've asked R* and got a polite reply it isn't likely they will patch in this option to GTA4 and it isn't clear they will use the option in future games.
The question comes down to whether a trainer could offer this bypass or not? Trainers can offer so many functions but bypassing some difficult timed action may not be possible. I'm not aware of any discussion yet (there probably has been) so here it is (again)? Thank you.
For me I would replay GTA4 if such a bypass function in its trainer were possible. Thank you.
What does this have to do with whether it is possible or not to do a 'bypass' function in a trainer? ...and in particular for future games and not GTA4.
Not sure why I said that "this subject has been resolved"? Probably resigned that I won't be playing GTA4 again and/or that people are not interested.
Edited this reply because a year later someone did send me a private mail. I'm concluding that even if a trainer feature was possible there is no interest. And LA Noire remains the only game I'm aware of that actually built in the option.
[Edited by Ratsneve, 8/20/2012 8:07:37 AM]
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