I'm working on it, but all the "traditional" console cheats are cheat protected.
aasStats show AAS statistics AC_qos automatically connects to the best (ping-time) server found acceptVidMode Save the video mode settings activateAFs activates idAFEntity based entities activateContent Activate DLC activateSoundMixer activates a sound mixer addChatLine internal use - core to game chat lines addObituaryLine internal use - core to add obituary lines addPerformanceQuery Displays a new performance query admin perform administration commands allocatorMemoryReport applyServerConfig Applies a named server config. autoConnect automatically connects to the first server found bind binds a command to a key buildFrequencies build a frequency table for the fixed huffman compressor calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult] callvote call a vote to change server settings, etc camera Sets the current view to a named camera entity, or clear the camera if no name is given cameraNext Sets the current view to the next camera found in the map cameraPrev Sets the current view to the previous camera found in the map campaign perform campaign commands cancelEvaluateServers Cancels the Evaluate Servers Message box cancelHostMigration Cancels the Host Migration Message box cancelSessionSearch Cancels the Session Search Message box chatPlayerProfileIndex Chats to the user of a specified client index clanJoinMatch Matchmake into clan challenge for given index. clear clears the console clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them clearGlyphCache clears the glyph cache clearLights clears all lights clearPerformanceQueries Removes all performance queries clearToolTipCookies clears all tooltip state cookies, so they will be played again clearVirtualCache Clears physical cache, requiring all pages to be reloaded clientReady Sets player ready for first spawn collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compileRenderProgram runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling compressVirtualPageFile compress a page file conDump dumps the console text to a file connect connects to a server connectHijack hijack and connect to a dedicated server crash causes a crash createChallenge creates a challenge with a given map createTournament creates a tournament with given playlist settings cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere) cutNetDemo cuts a network demo if valid markers are set cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden. cvar_restart restart the cvar system cvarAdd adds a value to a cvar cvarMultiply multiplies a value to a cvar cycle cycles a cvar damage apply damage to an entity deactivateContent Deactivate DLC deactivateSoundMixer deactivates a sound mixer debugMapIntro Debug map intro for players. declMemoryReport provides a memory report for loaded declarations deleteCharacter Delete a profile character. demiGod enables demi god mode. Can never have less than 1 health. devmap spawns a map dir lists a folder dirtree lists a folder with subfolders disconnect disconnects from a game dumpCVars writes out all cvars to base/cvars_.txt dumpMemoryUsage Dumps various list* results to csv file dumpPhysicsSet Dumps out the models for a specified physics set. dumpProficiencyData Dumps out the proficiency events. dumpScript unloads scripts dumpSounds dump all sound sample info to sound_dump.csv dumpToolTips dumps out all the tooltips to tooltips.txt dumpWarnings dumps warnings to a text file
echo prints text endGame Force end a game. Optional team that wins enterChallenge sets server info to enter a given challenge entityCommand runs the specified command on all sdCommandEntities currently spawned envshot takes an environment shot error causes an error exec executes a config file exit exits the game exportGameScriptEvents exports code for using entity events from game script findFreeString finds the next free string id findServers Starts a Session Search task finishBuild finishes the build process fireteam perform fireteam related commands flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished. freeze freezes the game for a number of seconds fs_flushCache Flush ram and disk caches. game_memory displays game class info gameCrash cause a crash in the game module (dev purposes) generateBitmapFont generates a bitmap font from a vector one generateNetDemoKeyFrames generate a keyframe file for a network demo generateSmileyFont generates a bitmap font with all in-game button smileys getServerRules Stops a Session Search task getviewpos prints the current view position (x y z) yaw pitch roll gfxInfo show graphics info give gives one or more items giveItem gives an item giveProficieny Dumps out the proficiency events. god enables god mode gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver) halfSphereToCube converts spheremap to cubemap halfSphereToSkybox converts spheremap to a skybox health sets the players health hideSurface hides surface for testmodel htmlCVars write out the cvars to cvars.html in_restart restarts the input system in_rumble Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling incap incapacitates the player invitePlayer Shows the GUI to invite a player keepTestModel keeps the last test model in the game keyFrameNext advances to the next key frame while playing back a network demo keyFramePrev reverses to the previous key frame while playing back a network demo kill kills the player killAllBots causes all bots on the server to suicide and respawn killClass removes all entities of 'class' killMoveables removes all moveables killRagdolls removes all ragdolls killType removes all entities of 'type' leaderboardReadFriends Reads leaderboard entries for user and their friends leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank leaderboardReadRank Reads a number of leaderboard entries starting from a given rank leaderboardWrite Writes score entry to a leaderboard for the current logged in user listAbilities lists abilities - optional parameter is the client number listActiveEntities lists active game entities listAnimDefProblems list the differences between security average and resistance average
listAnims lists all animations listAntiLagObjects List all objects we're recording historic data for. listBinds lists key bindings listCCFJoints Lists the names of the joints in a ccf mesh file listCharacterModels Lists the state of active character models listCharacters List all characters for profile. listClasses lists game classes listClientEntities lists Client Entities listCmds lists commands listCollisionModels lists collision models listControllers lists connected controllers and their unique hashes listCVars lists cvars listDeclFolders list the types of decls present in folders listDefaultedSoundShaders lists all defaulted sound shaders listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEntities lists game entities listEvents lists all active events listEventUseCount lists how often events have been run listFailedBotActions list failed bot actions. listFriends List the friend for all clients. -1 = no friend found -2 = invalid net client id listGameCmds lists game commands listGames shows breakdown of fps listGUIDefines lists all GUI defines. listGUIs lists all allocated GUIs listImages lists images listMapUnlocks list map unlocks. listModelCache Lists entries in the player model cache listModels lists all models listModes lists all video modes listNetworkEntities lists networked synced game entities listPerformanceQueries Lists the available performance queries listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins. listProfileUnlocks list unlocks unlocked in the profile. listQuickStartSounds lists all sound samples which quick start (e.g. cutscenes) listRendererCmds lists renderer commands listRenderLights lists the render lights listRenderModels lists the render models listRenderWorlds lists all render worlds listScriptObjects lists script objects listSelectedAbilities lists abilities - optional parameter is the client number listSoundCmds lists sound commands listSounds lists all sound samples listSoundShaders lists all sound shaders listSoundShadersLengths lists non-looping sound shaders with their longest sample length listSpawnArgs list the spawn args of an entity listSystemCmds lists system commands listTasks listThreads lists script threads listToolCmds lists tool commands listUnlockedDLC list all unlocked DLC. listUnlocks list all unlocks. listVisibilityEntities lists unlocks unlocked listVotes lookupChallenges query hydra for a list of clan challenges makeAmbientMap makes an ambient map makeEnvMaps Recreates the environment maps for the level makePerlin makes perlin nose maps makeSounds loads all sound shaders and outputs a the entire list of sound files to makesounds.py mapshot takes an environment shot matchStateMigration Migrate match state to currently set primary/other states matchStateOther Set the other match states matchStatePrimary Set the primary match state memoryReport Dumps csv reports containing model/image/ao memory usage memShowRenderMemUsage shows current usage of VRAM memStat Print current memory statistics. modulateLights modifies shader parms on all lights muteClientIndex Mutes a client muteMic Mutes your microphone muteVoice Mutes all clients voices networkSpawn spawns a game entity during a network game nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextMap change to the next map noclip disables collision detection for the player notarget disables the player as a target
p2p_qos Gathers all the P2P connection data parse prints tokenized string path lists search paths pauseGame pauses the game pauseNetDemo toggles pause while playing back a network demo pausePhysicsSet Stops the objects in a physics set from moving. placeDemoCutEndMarker places end marker for demo cutting placeDemoCutStartMarker places start marker for demo cutting playJumpStartDemo plays back a jump start demo playNetDemo plays back a network demo playPhysicsDemo Starts playing back a physics demo for the given set. popLight removes the last created light popPerformanceQuery Removes a performance query prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printActiveAndCompositeQueues Print active and composite queues printCameraRealFrames Prints actual camera frames for camera decl printDecl print decl TOC info printGuiProperty Prints a property in the named gui
printGuiStats Prints statistics for a gui printModel prints model info printRenderWorld prints a render world printUserGUID prints the guid of the currently logged in user prof_draw Enables or disables drawing graphs prof_fullscreen Enables or disables drawing graphs using the entire screen profileDefaultPlayerClass Sets the default player class for character currently loaded profileWeaponPrimary Sets the default primary weapon character currently loaded profileWeaponReset Resets the default weapons for character currently loaded profileWeaponSecondary Sets the default secondary weapon character currently loaded ps_restart Restarts the particle system. ps_spawn Spawns a particle system based on the specified decl. ps_stop Stops the particle system. quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to reconnectOnlineServices Reconnect to Online Services recordNetDemo records a network demo recordPhysicsDemo Starts recording physics for the given set. refreshCurrentServers Refreshes all the servers in the current server list refreshServer Refreshes an individual server in the current server list refuseInviteMessage Refuse a sdnet invite message. regenerateVirtualPageFile regenerate a page file reloadAnims reloads animations reloadDecls reloads declarations reloadEngine reloads the engine down, including the file system reloadGuiGlobals reloads gloabal gui properties reloadImages reloads images reloadLanguage reload language dictionaries reloadModels reloads models reloadScript reloads scripts reloadSoundEffects reloads all sound effects reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface reloadUserGroups reloads user groups reloadVirtualMaterials reloads virtual materials remove removes an entity renderNetDemo plays back a network demo, capturing frames to disk reparseDecls reparses declarations reportAnimState Reports the entity number's current animation state reportImageDuplication checks all referenced images for duplications reportPakChecksums reports a set of MD5 hashes for pak files reset resets a cvar resetAllBotsGoals causes all bots to dump their current goals and start fresh resetPhysicsSet Resets the objects in a physics set to their spawning positions. resetSurfaces shows all surfaces for testmodel restoreVidMode Restore the video mode to the last valid setting resumeFileSystem rewriteSoundShaders loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change s_restart restarts the sound system savedata_ForceDevice Test function to test forcefully changing the storage device saveVidMode Save the video mode settings say text chat sayFireteam fireteam text chat sayTeam team text chat screenshot takes a PNG screenshot screenshotTGA takes a TGA screenshot sdnetDeleteAllFavoriteServers Delete all favorite servers sdnetPrintAuthPeerList Print information about the auth peers list sdnetPrintPanicStates Print information about all peers and their panic state sdnetSetPresence Forcibly set presence sdNetTaskCheck Lists undeleted sdNetTasks sdnetTestSteamIntefaces Test Steam interfaces sdnetUpdatePresence Forcibly update presence selectPerk Give an ability. selectTask serverInfo shows server info serverMapRestart restart the current game serverStartDemos forces all clients to start recording demos set sets a cvar seta sets a cvar and flags it as archive setActiveScreen sets which local client to view from setCharacter Set a profile character as the current. setGuiProperty Sets a property in the named gui setHydraVerboseMode set the verbose flag within libcurl for debugging Hydra calls setInviteMessage Simulate the reception of a sdnet invite message. setLightInfo setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value setNoReverb sets the current reverb to NULL setp sets a cvar and flags it as archive and profile setReverb sets the current reverb sets sets a cvar and flags it as server info setSpectateClient switches to spectating the client specified, either by name or index sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info setviewpos sets the current view position (x y z) yaw pitch roll shaderPerformance Export some shader performance info showChallengeMembers shows hydra challenge members showChallenges shows open hydra challenge info showClanInfo show user's retrieved clan info showCommunitySessions Shows the Guide's community sessions UI (360) showDictMemory shows memory used by dictionaries showFPSBandings shows breakdown of fps showHydraFeeds shows hydra feed items [optionally pass in language, defaults to sys_lang setting] showHydraMatches shows hydra matches showInteractionMemory shows memory used by interactions showSignInUI Shows the user sign in UI showStringMemory shows memory used by strings showSurface show surface for testmodel showVPFCacheStats Shows virtual page file cache stats sizeDown makes the rendered view smaller sizeUp makes the rendered view larger soundMemStat shows the memory stats for sound subsystems spawn spawns a game entity spawnServer spawns a server startBuild prepares to make a build startInternetHost spawns a server which does not report to the master server startLANHost spawns a server which reports to the master server startOfflineHost spawns a server with no network capabilities stats stats debugging tool stopFindingServers Stops a Session Search task stopNetDemo stops network demo recording stopPhysicsDemo Stops recording/playing back physics for the given set. suspendFileSystem takeViewNote teleport teleports the player to an entity location testAnim tests an animation testAutoChatter plays an autochat declaration testBlend tests animation blending testCamera testClearAbilities Clear abilities for the local player. Removes total xp, abilities bought and dpad binds. testClearUnlocks Clear all unlocks. testComposite testCreateConstraintSet testDecls runs through all declarations and checks for broken/defaulted ones testFade View fade testing. testGiveAbility Give an ability. testGiveAchievement Give an achievement by decl name. testGiveAllUnlocks Gives all unlocks. testGiveRank Give a certain rank to a profile. testGiveRankLevel Give a certain rank level to a profile. testGiveRankXp Give XP to a profile directly. testGiveUnlock Gives an unlock. testGiveUnlockId Give unlocks of a certain id to local player. testGUI Replace the main menu with a test gui. testHasAbility Has an ability. testImage displays the given image centered on screen testLight tests a light testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required. testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required. testModel tests a model testNarrator tests the narrator via autochatter testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media testQueueSound tests queueing a sound testRadio tests the radio effect by getting a random actor to say a random line of speech testRadioCommander tests the commander via autochatter testRemoveAbility Sell an ability. testRemoveUnlock Removes an unlock.