Sanctum Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Sanctum Trainer is now available and supports STEAM. Our Sanctum message board is available to provide feedback on our trainers or cheats.
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  Sanctum Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to alkesh
    ELITE
    alkesh posted on Jan 19, 2013 3:09:29 PM - Report post
     
    Thanks for the update!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Erebus214
    SAGE
    Erebus214 posted on May 11, 2013 5:44:48 PM - Report post
     
    Good trainer, as always!

    [Edited by Erebus214, 5/11/2013 6:08:45 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Alachas
    ELITE
    Alachas posted on Jan 03, 2015 3:12:05 AM - Report post
     
    If anyone is interested (or still plays this game), I have figured out a workaround for the trainer so that you can still use it (kind of) without it being detected (kind of) and not having acheivements and progress saved.

    Start up your game as per usual (trainer, game, F1, Num3, start map). The trick here is that you only press Num1 (for 10,000 res) JUST BEFORE A CHECKPOINT. If you have used this trainer before, you notice that your resources are not increased until you spend some. Therefore, if you use the cheat just before a save, your resources are not increased and the game doesn’t notice that you’ve cheated. However, in the next wave, as soon as you start to build / spend resources, you will be granted the extra resources.

    The problem with this is, that when you finish the next wave, it will detect that you cheated, so each time you use the cheat (and AFTER it has saved), you need to exit back to the main menu and load up your game again. It only takes a few seconds to do this.

    The disadvantage of this method is that you can only get 10,000 resources every 3 levels (each checkpoint), but it will still let you get achievements and progress through the single-player campaign. I have noticed that 10,000 every few levels is more than enough to kick monster butt.
  • Tier 7
    Send a message to Meckron
    TIER 7
    Meckron posted on Oct 30, 2017 8:56:17 PM - Report post
     
    Reporting some odd behavior with this trainer only. I've even re-downloaded it to be sure. It's triggering something that doesn't make any sense. When I run this particular trainer, my Symantec Endpoint Protection 14 is flagging the trainer with a SONAR hit that says "Trojan.Gen.2 Activity 16". It's also submitting the file to Symantec.

    First, the entire subdirectory for trainers where this one is located is excluded in every way. This is the only trainer that does this, no other trainers trigger any errors or notifications.

    Second, despite being detected on some level, the trainer continues to work as expected. There are no executional variances or issues that arise and the snit-virus doesn't stop it's execution or anything, which it shouldn't since it's excluded.

    Finally, and the main issue, is that every time this train is executed, and it triggers SEP and the hit for the Trojan above, it's actually tracking and stopping/blocking traffic to 104.20.78.146 or 104.20.89.146. These IPs come back as dns.cloudflare.com, the server is bob.ns.cloudflare.com.

    As I said, the trainer functionality is not affected in any way, I'm just curious as to why this trainer from CH would attempt to reference a 3rd party site that, so far as I know, isn't related to CH in any respect. Is this meant to happen?

  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on Oct 31, 2017 1:58:02 AM - Report post
     
    quote:
    originally posted by Meckron

    Reporting some odd behavior with this trainer only. I've even re-downloaded it to be sure. It's triggering something that doesn't make any sense. When I run this particular trainer, my Symantec Endpoint Protection 14 is flagging the trainer with a SONAR hit that says "Trojan.Gen.2 Activity 16". It's also submitting the file to Symantec.

    First, the entire subdirectory for trainers where this one is located is excluded in every way. This is the only trainer that does this, no other trainers trigger any errors or notifications.

    Second, despite being detected on some level, the trainer continues to work as expected. There are no executional variances or issues that arise and the snit-virus doesn't stop it's execution or anything, which it shouldn't since it's excluded.

    Finally, and the main issue, is that every time this train is executed, and it triggers SEP and the hit for the Trojan above, it's actually tracking and stopping/blocking traffic to 104.20.78.146 or 104.20.89.146. These IPs come back as dns.cloudflare.com, the server is bob.ns.cloudflare.com.

    As I said, the trainer functionality is not affected in any way, I'm just curious as to why this trainer from CH would attempt to reference a 3rd party site that, so far as I know, isn't related to CH in any respect. Is this meant to happen?

    You can create exclusions in Norton even for SONAR scans - Please perform this manually as Norton is too dumb to add applications automatically to the exception list if you allow them. Norton only stores a file signature about it but could report the very same file again. It's a false positive Norton detects.

    It's the trainer's authentication process that requires internet access. All our web traffic is routed through Cloudflare as part of our site security. So again, this connection is safe as well.

    Good for health, bad for education.
  • Tier 7
    Send a message to Meckron
    TIER 7
    Meckron posted on Oct 31, 2017 9:00:48 PM - Report post
     
    Yea, I run SEP for my entire company, I'm familiar with how well it excludes applications and it's signatures. The application control stuff that works by the signatures you talk about is good, until you end up with 9 signatures for svchost.exe from the same machine when nothing happened to it.

    Knowing that it's the authentication process, that's not a problem. Figured it was safe as it only happened when the trainer ran. Wasn't worried, mainly curious if someone knew what was going on. But, why only this trainer? I have 40+ trainers in the same folder as this one, old and new alike, and it's the only trainer that triggers SONAR. I'm sure the others authenticate too, shouldn't they be tripping it as well?
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on Nov 01, 2017 1:42:18 AM - Report post
     
    Not necessarily as every trainer is unlike the other and uses different code. Try to completely exclude the Work folder in this location -> C:\Users\YourWindowsUserName\Cheathappens\ for our current trainers marked as Trainer Manager Compatible

    Some older trainers using an older templates save their tmp file in the Windows Temp folder but can be easily excluded as their file names don't change at every launch of the trainer.
    Good for health, bad for education.
  • Premium Plus
    Send a message to SkatingZebra
    ELITE
    SkatingZebra posted on May 22, 2018 7:31:37 AM - Report post
     
    quote:
    originally posted by Alachas

    If anyone is interested (or still plays this game), I have figured out a workaround for the trainer so that you can still use it (kind of) without it being detected (kind of) and not having acheivements and progress saved.

    Start up your game as per usual (trainer, game, F1, Num3, start map). The trick here is that you only press Num1 (for 10,000 res) JUST BEFORE A CHECKPOINT. If you have used this trainer before, you notice that your resources are not increased until you spend some. Therefore, if you use the cheat just before a save, your resources are not increased and the game doesn’t notice that you’ve cheated. However, in the next wave, as soon as you start to build / spend resources, you will be granted the extra resources.

    The problem with this is, that when you finish the next wave, it will detect that you cheated, so each time you use the cheat (and AFTER it has saved), you need to exit back to the main menu and load up your game again. It only takes a few seconds to do this.

    The disadvantage of this method is that you can only get 10,000 resources every 3 levels (each checkpoint), but it will still let you get achievements and progress through the single-player campaign. I have noticed that 10,000 every few levels is more than enough to kick monster butt.

    This seems to work perfectly, thanks Alachas!

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