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Locked Topic  Trainer needs an update
 
Ninehundred1  posted on Apr 23, 2011 11:12:52 AM - Report post

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Thx for the updapte. But like Geos said that works only for the cards not for recruiting new agents. It's seems the game guard the old value of the money for the recruiting and it crash for me too, sometimes.

[Edited by Ninehundred1, 4/23/2011 11:14:06 AM]

 
Red Dragon  posted on Apr 25, 2011 3:25:45 AM - Report post

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Hopefully this is the right place for it.
Regarding the 1.0.4.0 Trainer
I run the trainer as the readme file states.
I start the trainer, start the game, press F1 at the Main Screen, start a new scenario, press Numpad 1 for some extra cash and then very soon after that the game freezes and I get a unhandled windows exception error. Sad face indeed.
I have the Steam version if that makes a different.

[Edited by Red Dragon, 4/25/2011 5:26:15 PM]

 
DABhand  posted on Apr 25, 2011 3:31:17 AM - Report post

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You definitely have the 1.0.4.0 version of the game? Check incase Steam has once again updated it.
 
Red Dragon  posted on Apr 25, 2011 5:30:47 PM - Report post

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Well at the Main Screen of the game it say's 1.0.4 so that should be right.

I have a screen shot of the error if you want it so just let me know.

[Edited by Red Dragon, 4/25/2011 5:31:49 PM]

I'm wondering if anyone else has been able to get the trainer to work and if it's the retail or steam version, anyone ??

[Edited by Red Dragon, 4/25/2011 10:28:59 PM]

 
Ahil  posted on Apr 26, 2011 7:16:57 AM - Report post

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Version I have is 1.0.4
Worked for about 20 turns then crashed.
Overflow error
 
gogoebbgogo  posted on Apr 26, 2011 8:00:18 AM - Report post

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Hmm, no luck with the lua edit here as well. Looks like we'll have to wait for a fix on this trainer still. Thanks anyways though guys.
 
Kunou  posted on Apr 26, 2011 11:45:34 AM - Report post

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Found an LUA edit that works! If you edit the economic_cost values in both the regular policies.lua file and also on the file 100_base.lua, which is located in the "share\fotw\policies\" folder, it will make the card costs negative.

Oddly, it won't change the way that the prices look on the cards themselves...those will still look like the regular costs. However, when you attempt to play those cards, it WILL give you the money rather than take it from your bank.

I haven't tested yet whether you really need to edit both of the files, or if editing just the 100_base.lua file will work, but I wanted to let you know that it definitely does work with both of them edited. So at least we're back in business from an LUA standpoint!

Edit: Hmm. Well, although it does work (I played through an entire scenario with no problems), it only works if you actually have enough cash to play that particular card. If you don't, for example with the $1000 cards in the tutorial mission, then it won't let you use the card. Even though it would give you a negative value of cash. Sooooo, kinda weird, but hey. Better than nothing, and doesn't cause any crashes as of yet. (And once you've made it through a turn or two, you will have accumulated enough cash that you won't need to worry about it. ^_^ )

-Kunou

[Edited by Kunou, 4/26/2011 1:25:14 PM]

 
geos  posted on Apr 28, 2011 1:46:38 PM - Report post

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quote:
originally posted by Kunou

Found an LUA edit that works! If you edit the economic_cost values in both the regular policies.lua file and also on the file 100_base.lua, which is located in the "share\fotw\policies\" folder, it will make the card costs negative.

Oddly, it won't change the way that the prices look on the cards themselves...those will still look like the regular costs. However, when you attempt to play those cards, it WILL give you the money rather than take it from your bank.

I haven't tested yet whether you really need to edit both of the files, or if editing just the 100_base.lua file will work, but I wanted to let you know that it definitely does work with both of them edited. So at least we're back in business from an LUA standpoint!

Edit: Hmm. Well, although it does work (I played through an entire scenario with no problems), it only works if you actually have enough cash to play that particular card. If you don't, for example with the $1000 cards in the tutorial mission, then it won't let you use the card. Even though it would give you a negative value of cash. Sooooo, kinda weird, but hey. Better than nothing, and doesn't cause any crashes as of yet. (And once you've made it through a turn or two, you will have accumulated enough cash that you won't need to worry about it. ^_^ )

-Kunou

[Edited by Kunou, 4/26/2011 1:25:14 PM]

Found that file as well and tried changing both 100_base.lua and regular one.

Cards in game did show negative values, but they didn't add money.

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