Console commands. - Cheat Happens Sims, The - Medieval Message Board (Page 7)
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 Console commands.  
 
 
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Netherlands, The 
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Posted: Apr 02, 2011 3:59:03 PM - Report post  (0)  (0)       Post Reply  post reply  

By the way, for those people that use the 'disablequestperformance' cheat, make sure you re-enable before you start the next quest, or the performance-meter starts at absolute zero.

So what do we still need? Spawn/duplicate inventory objects(my CheatEngine attempts corrupt the inventory), maximizing territory loyalty (patrolling all the time gets annoying), the rest of the professions, unlocking all achievements, and maybe allow levelling up in freeplay?

Rumor has it Pescado is looking into Awesomizing Medieval. And there was great rejoicing!

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Posted: Apr 02, 2011 7:29:24 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Whisperer:

Yep, you'll need 'moveobjects on'
Funny, I couldn't place 90% of debug items without it.

You can SHIFT+Click on any buildable area and choose to build there (needed to build in the mage's garden). Unfortunately, no landscaping yet.

Thanks, will try next game.

[Edited by Sgat8516, 4/2/2011 8:05:50 PM]

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Posted: Apr 04, 2011 2:20:52 AM - Report post  (0)  (0)       Post Reply  post reply  

Want to reuse your old kingdom for new ambitions?

Link

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Posted: Apr 04, 2011 9:23:09 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Gaps1:

Want to reuse your old kingdom for new ambitions?

Link

Thanks, will try this ASAP

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Life is just the will of taking risks...
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Posted: Apr 05, 2011 8:29:06 AM - Report post  (0)  (0)       Post Reply  post reply  

Hope its ok to put this here! Achievement modding

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Posted: May 10, 2011 4:44:15 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Whisperer:

Jeez. I thought if I placed a bunch of Mithral spawners in my backyard, it would help collecting enough for a while. Turns out you can place 'm, you just can never delete them.
You can, however, place them on top of one another, and get a single piece of rock with a never-ending supply.
Why isn't there a nice inventory spawner object, there were enough in TS3?

Having a Peteran Priest evangelize forever in the courtyard is fun though. People stand around until they drop of exhaustion, that's how good he is!

How do I make it so that the mineral spawners stack upon each other? I've been trying to figure this out all last weekend. It would be amazing if I could set one neverending stack of each mineral beside the blacksmith's stall.

EDIT: Nevermind, took a look at older posts, my bad.

[Edited by Ultralazuli, 5/10/2011 5:23:23 AM]

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Long Live Tyber Zann!! Long Live The Zann Consortium!
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Posted: May 28, 2011 6:45:17 AM - Report post  (0)  (0)       Post Reply  post reply  

Hi. I just wondered how to get the mods to work. I tried to do it as in Sims 3. So I created a folder named Mods in documents/electronic arts/sims medieval. I created the packages folder inside the mods folder, put the "no intro" and "debugenabler" in there and the resource.cfg into the Mods folder. But apparantly that doesn't seem to work. Any suggestions?
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Posted: Sep 10, 2011 8:17:55 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by dragon808:

What I did to by-pass the read only bit was to copy and paste it to my desktop, then alter the one on your desktop (for some reason while its in the installation folder it wont edit but on your desktop it will) the delete the one in the installation folder, then cut and paste the one from your desktop to the installation folder once youve edited it.

Or....just right click the file, click properties, untick 'read only', click ok, edit, repeat and tick 'read only'...

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