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How to make your weapon level with you
 
Hedrah  posted on Mar 16, 2011 11:44:49 PM - Report post

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"Also, the item LEVEL is at index number 16238 (just above SAVEGAME_OBJECT_PLOT)for each item. What that number does, is grow all stats in ITEM_PROPERTY_POWERS by a factor."

^--that way

 
Baxianus  posted on Mar 17, 2011 1:09:22 AM - Report post

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You can also add new lines and place new attributes.

Here You have list of some of them:

1100 - (passive):Property - health
1101 - (passive):Property - mana
1102 - (passive):Property - attack
1103 - (passive):Property - defense
1104 - (passive):Property - stamina
1105 - (passive):Property - critical chance
1106 - (passive):Property - damage factor - critical
2000 - (On-Hit): Damage - Physical
2001 - (On-Hit): Damage - Physical (AOE)
2002 - (On-Hit): Damage - Fire
2003 - (On-Hit): Damage - Fire (AOE)
2004 - (On-Hit): Damage - Cold
2005 - (On-Hit): Damage - Cold (AOE)
2006 - (On-Hit): Damage - Electricity
2007 - (On-Hit): Damage - Electricity (AOE)
2008 - (On-Hit): Damage - Nature
2009 - (On-Hit): Damage - Nature (AOE)
2010 - (On-Hit): Damage - Spirit
2011 - (On-Hit): Damage - Spirit (AOE)
2100 - (On-Hit): Chance to Knockback
2101 - (On-Hit): Chance to Stun
2102 - (On-Hit): Chance to Reduce Speed
2201 - (On-Hit): Chance to Charm
2202 - (On-Hit): Chance to inflict Walking Bomb
2204 - (On-Hit): Life Leach
2205 - (On-Hit): Energy Leach
2206 - (On-Hit): Dispel
2400 - (On-Hit): Bonus Damage to Humans
2401 - (On-Hit): Bonus Damage to Qunari
2402 - (On-Hit): Bonus Damage to Demons/Undead
9100 - (Special): Weapon - Increase chance of Deathblow
9101 - (Special): Weapon - Increased Gore
9103 - (Special): Weapon - Increase Theat
9105 - (Special): Weapon - Attacks Ignore Displacement
9112 - (Special): Celestial
9113 - (Special): Weapon - Attacks Ignore Armor


P.S.

You like Comtur Meredith sword looks like ?

Well now You can have one too

Just change value in TEMPLATESREF (every item has this line)
from your standard 2h sword to meredith.

gen_im_npc_wep_two_mera

Now Hawke in full heavy Hero Armor and this sword, looks like really Bad Ass ;p

[Edited by Baxianus, 3/17/2011 1:53:55 AM]

You need to change only how Your swoord looks like.
Don't try to add Meredith sword to you as it is.
As NPC sword it has no stats and do no damage.

[Edited by Baxianus, 3/17/2011 1:55:56 AM]

 
tommy6860  posted on Mar 17, 2011 2:27:51 AM - Report post

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quote:
originally posted by Baxianus

First of all - sorry for my English, it's not my native.

Ok, You will need GFF Editor, from:

www.gamefront.com/files/20116458/gff4editor_0_4_9a_7z

or from social bioware forum.

1) Put Your weapon to backpack and save your game.

2) Open Your saved game with GFF editor. File You can edit is xxxxx.das, where xxxx its Your save game name.

3) Open down the menu from curent number "0",

4) Open down menu "SAVEGAME_PARTYLIST"

5)Open down menu from line "SAVEGAME_BACKPACK"

6)Identify Your item. I changed staff of parlathan from DLC. Its name is "prm000im_parth_staff". Open down line with Your item.

7) Open down menu "ITEM_PROPERTIES"

8) Go to line with property value "8000"

9) Select this line, You will se window with "Edit" properties in bottom left corner.

10) Change value from 8000 to 9115 (9115 is the value for lvl item)

11) Click save button and You will see new value in item properties.

12) Go to "File" -> "Save as" and select your savegame and overwrite it.

DONE !

Actually, this is the updated GFF editor. 0.4.9a has a bug, you need 9b or better, this one is gff4editor-0.5.2b.7z

Link

 
tommy6860  posted on Mar 17, 2011 2:57:50 AM - Report post

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quote:
originally posted by Baxianus

You can also add new lines and place new attributes.

Here You have list of some of them:

1100 - (passive):Property - health
1101 - (passive):Property - mana
1102 - (passive):Property - attack
1103 - (passive):Property - defense
1104 - (passive):Property - stamina
1105 - (passive):Property - critical chance
1106 - (passive):Property - damage factor - critical
2000 - (On-Hit): Damage - Physical
2001 - (On-Hit): Damage - Physical (AOE)
2002 - (On-Hit): Damage - Fire
2003 - (On-Hit): Damage - Fire (AOE)
2004 - (On-Hit): Damage - Cold
2005 - (On-Hit): Damage - Cold (AOE)
2006 - (On-Hit): Damage - Electricity
2007 - (On-Hit): Damage - Electricity (AOE)
2008 - (On-Hit): Damage - Nature
2009 - (On-Hit): Damage - Nature (AOE)
2010 - (On-Hit): Damage - Spirit
2011 - (On-Hit): Damage - Spirit (AOE)
2100 - (On-Hit): Chance to Knockback
2101 - (On-Hit): Chance to Stun
2102 - (On-Hit): Chance to Reduce Speed
2201 - (On-Hit): Chance to Charm
2202 - (On-Hit): Chance to inflict Walking Bomb
2204 - (On-Hit): Life Leach
2205 - (On-Hit): Energy Leach
2206 - (On-Hit): Dispel
2400 - (On-Hit): Bonus Damage to Humans
2401 - (On-Hit): Bonus Damage to Qunari
2402 - (On-Hit): Bonus Damage to Demons/Undead
9100 - (Special): Weapon - Increase chance of Deathblow
9101 - (Special): Weapon - Increased Gore
9103 - (Special): Weapon - Increase Theat
9105 - (Special): Weapon - Attacks Ignore Displacement
9112 - (Special): Celestial
9113 - (Special): Weapon - Attacks Ignore Armor


P.S.

You like Comtur Meredith sword looks like ?

Well now You can have one too

Just change value in TEMPLATESREF (every item has this line)
from your standard 2h sword to meredith.

gen_im_npc_wep_two_mera

Now Hawke in full heavy Hero Armor and this sword, looks like really Bad Ass ;p

[Edited by Baxianus, 3/17/2011 1:53:55 AM]

You need to change only how Your swoord looks like.
Don't try to add Meredith sword to you as it is.
As NPC sword it has no stats and do no damage.

[Edited by Baxianus, 3/17/2011 1:55:56 AM]

Also, if you add code 9102, that gives XP, and it only works adding it to armor/clothing. 1pt=2% increase in XP gained, 2pts=4%, and so on. This is great for starting out so you can level much faster. It's was impossible in Origins to reach lvl 25, let alone in DA2 (as it is shorter than Origins) to reach lvl 50.

[Edited by tommy6860, 3/17/2011 2:58:24 AM]

 
Larirad  posted on Apr 26, 2011 12:33:07 PM - Report post

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hi,
could anyone tell me the templatesref for the grey warden armor, like carvers in the prologe section? have no idea how to find it myself.
thanks in advance
 
claureid  posted on Aug 05, 2011 4:06:12 AM - Report post

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quote:
originally posted by Baxianus

First of all - sorry for my English, it's not my native.

Ok, You will need GFF Editor, from:

www.gamefront.com/files/20116458/gff4editor_0_4_9a_7z

or from social bioware forum.

1) Put Your weapon to backpack and save your game.

2) Open Your saved game with GFF editor. File You can edit is xxxxx.das, where xxxx its Your save game name.

3) Open down the menu from curent number "0",

4) Open down menu "SAVEGAME_PARTYLIST"

5)Open down menu from line "SAVEGAME_BACKPACK"

6)Identify Your item. I changed staff of parlathan from DLC. Its name is "prm000im_parth_staff". Open down line with Your item.

7) Open down menu "ITEM_PROPERTIES"

8) Go to line with property value "8000"

9) Select this line, You will se window with "Edit" properties in bottom left corner.

10) Change value from 8000 to 9115 (9115 is the value for lvl item)

11) Click save button and You will see new value in item properties.

12) Go to "File" -> "Save as" and select your savegame and overwrite it.

DONE !

I tried this method for Celebrant but it didn't work man please help me !
Edit>> Okay sorry i did it finally!

[Edited by claureid, 8/5/2011 7:57:39 AM]

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