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Console commands (Work in Progress)
 
kache  posted on Mar 08, 2011 12:13:11 PM - Report post

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quote:
originally posted by Althalus

Has anyone found a way to modify approval with companions? I tried the lines from DA:O but no luck.

It should be runscript zz_app_debug. It opens the specific menu.

 
Althalus  posted on Mar 08, 2011 12:23:41 PM - Report post

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quote:
originally posted by kache

quote:
originally posted by Althalus

Has anyone found a way to modify approval with companions? I tried the lines from DA:O but no luck.

It should be runscript zz_app_debug. It opens the specific menu.

Wicked, thanks!

 
shaedow_rose  posted on Mar 08, 2011 1:25:25 PM - Report post

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Thank You all for the immediate resolution for getting console to work and your patience posting for us slow geeks!

Has anyone found which folder to place the "fonts.erf" to make the console commands visible in DA2 as they were in DAO? I have a copy in every core\data folder I could find ... still invisible as yet

 
SyndicateAsylum  posted on Mar 08, 2011 6:23:18 PM - Report post

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quote:
originally posted by dehotz

I was having the same problem, going straight to the launcher and not taking the shortcut commands as the launcher was the one launching it.

The fix i found is here: dragonage.wikia.com/wiki/Console

I'll copy and paste the relevant portions.

---
Another option is to edit the file …\Dragon Age\data\DAOriginsLauncher.xml (i.e., within your Program Files folder). This will allow you to run the game from its normal shortcut but requires you to edit a game file which should be done carefully and not before taking a backup of the file. Find the line
[condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml"]

The line below should be something like this:
[true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" /]

Add an attribute arguments="-enabledeveloperconsole" to it make it read
[true action="execute" file="${BINARIES_DIR}\DAOrigins.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole" /]

---

Essentially you're changing the way the launcher starts the game, now you need to modify this to dragonage2.exe instead of daorigins.exe but other than that it worked perfect for me.

also do to formatting constraints on posting here you can't use the proper > and < symbols, so i've replaced them above with ] and [

Good luck.

I have the steam version and couldn't get it to work, this fixed it! thank you sir!

 
blackrainart  posted on Mar 08, 2011 6:29:07 PM - Report post

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I'm still having a terrible time getting this to work on Steam.
 
givias  posted on Mar 08, 2011 7:06:31 PM - Report post

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the addxp command doesn't seem to be working for me, the rest are working fine. Just FYI, have they gotten rid of that one or is there a different command.

-G

 
tommy6860  posted on Mar 08, 2011 7:26:41 PM - Report post

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quote:
originally posted by shaedow_rose

Thank You all for the immediate resolution for getting console to work and your patience posting for us slow geeks!

Has anyone found which folder to place the "fonts.erf" to make the console commands visible in DA2 as they were in DAO? I have a copy in every core\data folder I could find ... still invisible as yet

The "Font.erf" goes in the core/data folder, but it will not work, since that mod was written with the Origins toolset. If, and when the toolset is updated to be used with DA2, then someone will be able to make one or update that. I am sure someone at Nexus will figure it out. As of right now, I don't think EA/Bioware will release the toolset, since that would kill DLC sales on the PC platform. But, I am only guessing that.

 
nightbear1  posted on Mar 08, 2011 7:27:23 PM - Report post

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the addxp command doesn't seem to be working for me, the rest are working fine. Just FYI, have they gotten rid of that one or is there a different command.

try putting a number after it

[Edited by nightbear1, 3/8/2011 7:28:03 PM]

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