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 Bulletstorm Trainer  
 
 
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Posted: Feb 26, 2011 7:28:43 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by mikey80:

Add skill points is not working for me. Using Steam Version of game. Any ideas? I'm on act 2 chapter 2.. I enter pod look at my skill points and exit out hit numpad 6 and nothing happens. reenter and skill points still the same...

This option also does not appear to be working for me. No matter where I hit the button, or how many times I re-enter the Pod screen, the amount does not increase.

-Retail

[Edited by Saucermote, 2/26/2011 7:29:07 PM]

I did get it to work, it just didn't want to work at the pod I was at.

[Edited by Saucermote, 2/26/2011 7:33:00 PM]

And then 30 seconds later, it didn't work at the same pod, very odd.

[Edited by Saucermote, 2/26/2011 7:36:54 PM]

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Posted: Feb 27, 2011 1:28:53 PM - Report post  (0)  (0)       Post Reply  post reply  

I love CH trainers but I wish there was a feature or option that would allow us to tell the trainer the name of the executable it should detect. The reason I ask this is because of current issues with this game (and others in the past) that is NOT related to the trainer itself.

For example, on this game, a current workaround to getting the Nvidia 3d vision working is to rename the executable file from ShippingPC-StormGame.exe to UT3.exe. This allows the Nvidia profile for UT3 to be used for the game and it works however doing so means the trainer won't recognize the game. sigh....
So is there a way to change the executable name being detected by the trainer?

Even if there's not currently a way to do this, could it possibly be considered for future? If yes, great. If not, then hey you never know till you ask.

Thanks for the great trainer at any rate though. Even without the ability to play in 3d vision, the game and the trainer are excellent.

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Posted: Feb 28, 2011 1:24:32 AM - Report post  (0)  (0)       Post Reply  post reply  

Thank you! Excellent work!
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Posted: Mar 03, 2011 6:49:23 PM - Report post  (0)  (0)       Post Reply  post reply  

Could you guys at CH add an option when and if you update the trainer for freezing game timers?
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Posted: Mar 09, 2011 9:30:27 AM - Report post  (0)  (0)       Post Reply  post reply  

Great Trainer, but I got one problem. The "Action Sequence Health" doesn't work in the Chopper Gunner sequence in Act 5 Chapter 3 (using Steam version + 1.0.7111.0 Trainer + standard key layout). Anyone else got that problem?
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Posted: Mar 10, 2011 7:42:00 AM - Report post  (0)  (0)       Post Reply  post reply  

I don't know if I'm doing something wrong with the new trainer setup.. I've disabled antivirus/firewall/etc, downloaded both versions, tried a no-CD (which actually helped my framerate, so I'm keeping it), ran trainer and game with admin..

Trainer detects the game, but none of the options want to activate. Numlock doesn't change anything. Short of re-binding keys, is there anything I missed?

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Posted: Mar 27, 2011 11:58:19 AM - Report post  (0)  (0)       Post Reply  post reply  

Yeah, me too... The action sequence health is not working. There was a warning in the read me that it might not work in all events, but the chopper part is really hard. Is there any way to correct this problem?

Also, the fill add sill points is not working for me...

I am on Steam and am using the version 1.0.7111.0.

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Posted: Mar 29, 2011 1:55:11 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by newvelaric:

Yeah, me too... The action sequence health is not working. There was a warning in the read me that it might not work in all events, but the chopper part is really hard. Is there any way to correct this problem?

Also, the fill add sill points is not working for me...

I am on Steam and am using the version 1.0.7111.0.

skill point not working for me too and also cutscene health.

The chopper part is not too hard i done it on very hard without any trainer.

To help though make sure you have noclipping/noreload and no weapon overheat on. Make sure you shoot at the heavy gunners at star first dont bother with the exploding barrels unless near by, make sure the big gunner is down at start then go for coppters ASAP , if you can do the first bit with very little health lost the rest is easy.

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